See my game BOUNCING DOTS. In stead of a ball draw a line and I am ready.
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Search found 2178 matches
- Mon Jun 03, 2024 4:19 pm
- Forum: Spectrum BASIC
- Topic: Is there a way to convert an PNG or Jpeg into data statements?
- Replies: 12
- Views: 740
- Mon Jun 03, 2024 3:09 pm
- Forum: Spectrum BASIC
- Topic: Is there a way to convert an PNG or Jpeg into data statements?
- Replies: 12
- Views: 740
Re: Is there a way to convert an PNG or Jpeg into data statements?
That I can make.
- Mon Jun 03, 2024 12:08 pm
- Forum: Spectrum BASIC
- Topic: Is there a way to convert an PNG or Jpeg into data statements?
- Replies: 12
- Views: 740
Re: Is there a way to convert an PNG or Jpeg into data statements?
No, just coding and a game
- Mon Jun 03, 2024 11:03 am
- Forum: Spectrum BASIC
- Topic: Is there a way to convert an PNG or Jpeg into data statements?
- Replies: 12
- Views: 740
Re: Is there a way to convert an PNG or Jpeg into data statements?
- Sun Jun 02, 2024 11:18 am
- Forum: Development
- Topic: LOWRES -demo
- Replies: 41
- Views: 3868
Re: LOWRES -demo
I have altered the QUARACTER-generator Controls are still QAOP and SPACE but you see the ascii-value of the character and you can directly change the character in ANY other value simply by pressing that key. When you need QAOP or SPACE you press a close key and use LEFT/RIGHT to make the right value...
- Sun Jun 02, 2024 10:09 am
- Forum: Development
- Topic: LOWRES -demo
- Replies: 41
- Views: 3868
Re: LOWRES -demo
You don’t need DFILE just built the string and print the string.
Edit: you need to poke the string. PRINT skips the bit6 codes.
Edit: you need to poke the string. PRINT skips the bit6 codes.
- Sun Jun 02, 2024 8:52 am
- Forum: Development
- Topic: LOWRES -demo
- Replies: 41
- Views: 3868
Re: LOWRES -demo
Do you need a piece of code to try?
Easiest is the BASIC code with the telephone.
- Sat Jun 01, 2024 2:22 pm
- Forum: Development
- Topic: Mushroomman ZX81
- Replies: 41
- Views: 2145
Re: Mushroomman ZX81
- Sat Jun 01, 2024 1:21 pm
- Forum: Development
- Topic: Mushroomman ZX81
- Replies: 41
- Views: 2145
Re: Mushroomman ZX81
Very fascinating game and coding concept. Can you elaborate more on the Quaracterdisplay? Is is generated by taking 2 pixel lines from 4 different characters? Yes, something like that. To display the down portal I display 2x X and then 2 spaces. The method allows to switch a character each 2 lines ...
- Sat Jun 01, 2024 12:37 pm
- Forum: Development
- Topic: Mushroomman ZX81
- Replies: 41
- Views: 2145
Re: Mushroomman ZX81
MUSHROOMMAN, the technical explanation Mushroomman is originally coded for a PC by Paul "Equinox" Collins. Hajo Spuunup coded a version for the ZX Spectrum but it was in BASIC and therefore slow and some levels had bugs. You also needed a 128K ZX Spectrum to load all the levels. In 2011 I recoded Mu...