Fixed... and the lock was a oxygentank.
Search found 2154 matches
- Mon May 27, 2024 8:24 pm
- Forum: Development
- Topic: Mushroomman ZX81
- Replies: 22
- Views: 1057
- Mon May 27, 2024 8:20 pm
- Forum: GAMES
- Topic: New ZX81 Games
- Replies: 387
- Views: 715024
Re: New 1K Game : TRAINSPOTTER
Name of Software: TRAINSPOTTER Author: Johan "Dr Beep" Koelman Release Date: 19/05/2024 Requirements (eg. 1K, 16K, AY Card, Hi-Res Scheme): 1K lowres Commercial / Public Domain / Free ware / Other - please specify? Freeware This is a great little game, reminiscent of "The Train Game" on the ZX Spec...
- Mon May 27, 2024 8:26 am
- Forum: Development
- Topic: Mushroomman ZX81
- Replies: 22
- Views: 1057
Re: Mushroomman ZX81
NOTE TO MYSELF:
The lock on top needs a fix.
Up down swap
The lock on top needs a fix.
Up down swap
- Sun May 26, 2024 10:16 pm
- Forum: Development
- Topic: Mushroomman ZX81
- Replies: 22
- Views: 1057
Re: Mushroomman ZX81
Part 1 is ready, after level 100 you get the levelcode for part 2.
- Sun May 26, 2024 12:24 pm
- Forum: Development
- Topic: Mushroomman ZX81
- Replies: 22
- Views: 1057
Re: Mushroomman ZX81
Levelcode 101 is shown.
Technically part 1 is done, but some nice screens (start and finish) will make the game complete.
After that ... part2, the next 88 levels.
This also needs some extra coding due to some specific levels.
Technically part 1 is done, but some nice screens (start and finish) will make the game complete.
After that ... part2, the next 88 levels.
This also needs some extra coding due to some specific levels.
- Sat May 25, 2024 10:50 pm
- Forum: Development
- Topic: Mushroomman ZX81
- Replies: 22
- Views: 1057
Re: Mushroomman ZX81
Levelcode now working.
Only thing left for part 1:
A screen to display the code for level 101, the first level of part 2.
Only thing left for part 1:
A screen to display the code for level 101, the first level of part 2.
- Sat May 25, 2024 7:57 pm
- Forum: Development
- Topic: Mushroomman ZX81
- Replies: 22
- Views: 1057
Re: Mushroomman ZX81
Each level is between 100 and 200 fields in size.
With an average of 150 fields (probably more) this would mean 150x100 = 15.000 fields uncompressed data.
Added to this is around 20 bytes per level as leveltext.
The game and the screen adds too so the data must be compressed to fit the game in 16K.
With an average of 150 fields (probably more) this would mean 150x100 = 15.000 fields uncompressed data.
Added to this is around 20 bytes per level as leveltext.
The game and the screen adds too so the data must be compressed to fit the game in 16K.
- Sat May 25, 2024 7:27 pm
- Forum: Development
- Topic: Mushroomman ZX81
- Replies: 22
- Views: 1057
Re: Mushroomman ZX81
- Sat May 25, 2024 6:13 pm
- Forum: Development
- Topic: Mushroomman ZX81
- Replies: 22
- Views: 1057
- Sat May 25, 2024 6:12 pm
- Forum: Development
- Topic: Mushroomman ZX81
- Replies: 22
- Views: 1057
Re: Mushroomman ZX81
Problems level 100 now solved.
So I can focus on levelcode and input mechanism.
So I can focus on levelcode and input mechanism.