Search found 2136 matches

by dr beep
Mon May 20, 2024 7:12 pm
Forum: Development
Topic: Mushroomman ZX81
Replies: 2
Views: 89

Re: Mushroomman ZX81

start.png
Left top: levelnumber
Right top: levelcode (still to add)
4 numbers with items of money, keys, air and cement

The levelname

and the level
by dr beep
Mon May 20, 2024 7:08 pm
Forum: Development
Topic: Mushroomman ZX81
Replies: 2
Views: 89

Re: Mushroomman ZX81

So far I have taken the compressed levels from the ZX Spectrum and made the read/display routine on the ZX81. I have decided to dived the 188 levels in 2 parts. 100 and 88. The reason is that the compressed levels are built in blocks of 20 levels. At this moment I have movement and I am working on r...
by dr beep
Mon May 20, 2024 7:05 pm
Forum: Development
Topic: Mushroomman ZX81
Replies: 2
Views: 89

Mushroomman ZX81

For years I had the idea to make a ZX81-port of this PC game that was ported to the ZX Spectrum by Hajo Spuunup and improved by me. I already made some hires graphics that I would need to make the game look decent on a uncoloured ZX81. Later I was thinking that the game should run with ANY RAM-pack ...
by dr beep
Sun May 19, 2024 12:56 pm
Forum: GAMES
Topic: New ZX81 Games
Replies: 384
Views: 713077

New 1K Game : TRAINSPOTTER

Name of Software: TRAINSPOTTER Author: Johan "Dr Beep" Koelman Release Date: 19/05/2024 Requirements (eg. 1K, 16K, AY Card, Hi-Res Scheme): 1K lowres Commercial / Public Domain / Free ware / Other - please specify? Freeware Description: Guide your train to the right junction but don't get derailed. ...
by dr beep
Thu May 16, 2024 1:34 pm
Forum: Development
Topic: LOWRES -demo
Replies: 36
Views: 2424

Re: LOWRES -demo

Level 1 can now be displayed.
level1.png
level1.png (6.86 KiB) Viewed 225 times
by dr beep
Thu May 16, 2024 7:10 am
Forum: Development
Topic: LOWRES -demo
Replies: 36
Views: 2424

Re: LOWRES -demo

Fruitcake wrote: Thu May 16, 2024 12:58 am Hopefully Dr Beep, you can put it to good use and come up with another 1K masterpiece!
The current game I am working on is a 2 part game.
100 and 88 levels, so 2x16k needed.
by dr beep
Wed May 15, 2024 10:33 pm
Forum: Development
Topic: LOWRES -demo
Replies: 36
Views: 2424

Re: LOWRES -demo

I am working on a game using this method so no time trying the trick you worked out.
by dr beep
Wed May 15, 2024 10:02 pm
Forum: Development
Topic: LOWRES -demo
Replies: 36
Views: 2424

Re: LOWRES -demo

Haha.... you did the same trick as I did in the character8 display.
by dr beep
Wed May 15, 2024 9:56 pm
Forum: Development
Topic: LOWRES -demo
Replies: 36
Views: 2424

Re: LOWRES -demo

Dr Beep, your ZX81 work is truly inspiring! Your new approach got me thinking and I've came up with a twist on your original idea and put together a simple 1K demo. I hope you like it! LoHiRes.p Wel done, you are close to my current idea in the display so I am gonna take a look in your screen.
by dr beep
Wed May 15, 2024 9:15 pm
Forum: Development
Topic: LOWRES -demo
Replies: 36
Views: 2424

Re: LOWRES -demo

I had an idea how to make it work for all 8 lines.

My first try last week did not work flawlessly but my current approach is working.

This is character 8 with the even lines inverted so you get 4 lines on a character.

I need to write a manual how you can do both methods.
LR-8.png