Video...
https://www.youtube.com/watch?v=0MQwVNmpbZc
Download...
http://inufuto.web.fc2.com/8bit/osotos/#zx81
Regards;
Greg
Search found 443 matches
- Tue Sep 10, 2024 11:54 pm
- Forum: GAMES
- Topic: Games by Inufuto
- Replies: 12
- Views: 26139
Crater
Crater by Esteve Philippe A type-in listing from Hebdogiciel magazine, 1985. BASIC to MCII conversion. Hardware... ZX81+16K Runs Cratere and Crater81. ZX81+Chroma in CHR$128 mode UDG+Color. ZX81+ZXPand+UDG4ZXPand in CHR$128 mode UDG B&W. ZX81+UDGBoard in CHR$128 mode UDG B&W. Programs... Cratere.p S...
- Wed Jul 24, 2024 8:56 pm
- Forum: GAMES
- Topic: 3D TITANIC ADVENTURE GAME for this summer
- Replies: 9
- Views: 5903
Re: 3D TITANIC ADVENTURE GAME for this summer
Here's a "LOAD" screen with an AY ZonX tune...just like the big boys.
The game will LOAD anytime a key is pressed or when the tune ends.
Enjoy;
Greg
The game will LOAD anytime a key is pressed or when the tune ends.
Enjoy;
Greg
- Mon Jul 08, 2024 10:08 pm
- Forum: GAMES
- Topic: Return to Sorcerer's Island
- Replies: 2
- Views: 3319
Re: Return to Sorcerer's Island
Here's some docs for the original game.
The Psion insert is rather generic but the Sinclair one is pretty good.
Regards;
Greg
The Psion insert is rather generic but the Sinclair one is pretty good.
Regards;
Greg
- Sat Jul 06, 2024 8:21 pm
- Forum: GAMES
- Topic: Alien Attack CHR$128 version
- Replies: 1
- Views: 7129
Alien Attack Updated Chroma and CHR$128 version
Now in glorious color.
- Wed Jun 26, 2024 11:36 pm
- Forum: Software
- Topic: Survival, CHR$128 and Chroma version
- Replies: 0
- Views: 4876
Survival, CHR$128 and Chroma version
SURVIVAL by frag/fsqrt prod: survival type: 128 byte intro for unexpanded ZX81 code: frag/fsqrt date: 27-03-2012 Survival-1K.p is the original version. ================================================================= UDG/Chroma version by GCH,2024 Survival.p Hardware required... ZX81+Chroma interfa...
- Thu Jun 13, 2024 10:16 pm
- Forum: Development
- Topic: How to make listing visable after pokes in line 1
- Replies: 12
- Views: 4777
Re: How to make listing visable after pokes in line 1
You could try something like this...
10 POKE 16419,10
This sets the automatic line listing to 10, now LIST should start at 10, I think.
Maybe not what your asking though.
Greg
10 POKE 16419,10
This sets the automatic line listing to 10, now LIST should start at 10, I think.
Maybe not what your asking though.
Greg
- Sun Jun 02, 2024 9:52 pm
- Forum: Software
- Topic: Spinners and other things
- Replies: 5
- Views: 3697
Re: Spinners and other things
I've updated the zip file, give that a try, best to deleted everything first.
I had this working on the real thing so it should be OK if everything is in the right place.
Regards;
Greg
I had this working on the real thing so it should be OK if everything is in the right place.
Regards;
Greg
- Sun Jun 02, 2024 1:21 am
- Forum: Software
- Topic: Spinners and other things
- Replies: 5
- Views: 3697
Re: Spinners and other things
Replace Line 9992 with "M=L" in ,"Spinners.p". I'll replace the zip later if there are no other problem. RUN 9990 to SAVE the changes. This worked for me on the real hardware. Apparently the emulators ignore this configuration setting or they would have shown the same results. Greg I see real hardwa...
- Sat Jun 01, 2024 7:57 pm
- Forum: Software
- Topic: Spinners and other things
- Replies: 5
- Views: 3697
Spinners and other things
A collection of "Spinners" and other toys to play with. Hardware required... ZX81+ZXPand+UDG4ZXPand in CHR$128 mode. ZX81+ZXPand+Chroma in CHR$128 mode. ZX81+ZXPand+UDGBoard in CHR$128 mode. Tested on real hardware and emulators EightyOne and sz81. Benham's Disk Demo (Early Version)... https://youtu...