Search found 474 matches

by Shaun_B
Mon May 06, 2013 1:39 pm
Forum: Development
Topic: Game of Life.
Replies: 5
Views: 1886

Re: Game of Life.

The current version has been entered into this years CSSCGC 2013, and is the first Sinclair ZX81 entry.

CSSCGC entry

Regards,

Shaun.
by Shaun_B
Thu May 02, 2013 3:58 pm
Forum: Development
Topic: Fast Scrolly v2.0.3
Replies: 12
Views: 5961

Re: Fast Scrolly v2.0.3

Hi Stefano (and other z88dk people), I've finally got around to updating my version of z88dk to the latest stable version (v1.10) downloaded from Source Forge, copying and pasting your code into NotePad++ and running it, I had errors reported on the following: zx_topleft(); zx_setcursorpos(21,0); //...
by Shaun_B
Thu May 02, 2013 1:24 pm
Forum: Development
Topic: Game of Life.
Replies: 5
Views: 1886

Re: Game of Life.

Hi Andy,

My maths are only just about good enough to calculate off-sets in a flat array as if it's a 2D array, never mind anything else! Thanks for the link though as it looks interesting :-)

Regards,

Shaun.
by Shaun_B
Wed May 01, 2013 12:00 am
Forum: Development
Topic: Game of Life.
Replies: 5
Views: 1886

Game of Life.

I've done a quick and dirty Game Of Life thingy currently available in the 'new releases' thread in the 'Games' sub-forum. It's quite slow, but I wrote it to work out re-sizable flat arrays to calculate them as 2D arrays (just in case I want to do matrix multiplication or something). I've slightly i...
by Shaun_B
Tue Apr 30, 2013 11:29 pm
Forum: GAMES
Topic: New ZX81 Games
Replies: 381
Views: 694714

Re: New ZX81 Games

Name of Software: Game of Life v1.0.2 ZX81 Author: Donkeysoft Release Date: 30th April 2013 Requirements: 16K Description: Not really a proper game, as such, but certain rules are set within a grid which will determine whether or not cells survive. It's a well-known programming experiment, been done...
by Shaun_B
Sat Feb 09, 2013 2:49 pm
Forum: GAMES
Topic: Jim Bagley's ZX81 Racing
Replies: 41
Views: 24430

Re: Jim Bagley's ZX81 Racing

dr beep wrote:I see possibilities to fit track 1 in 1K with some altered corners but still...
:shock: !!! Sounds good to me :-)

Regards,

Shaun.
by Shaun_B
Sat Feb 09, 2013 10:23 am
Forum: GAMES
Topic: Jim Bagley's ZX81 Racing
Replies: 41
Views: 24430

Re: Jim Bagley's ZX81 Racing

Hi Jim, Once you've fixed the bugs, perhaps do a sequel of sorts in which you get cash to spend on upgrading your car for each achievement. For instance, each track completed in under 2 minutes will get you £200, complete all tracks in under 1m30s, you get £500, complete 10 laps on survival and get ...
by Shaun_B
Fri Feb 08, 2013 7:13 pm
Forum: GAMES
Topic: Jim Bagley's ZX81 Racing
Replies: 41
Views: 24430

Re: Jim Bagley's ZX81 Racing

Well, at least I will sleep tonight :-)

Regards,

Shaun.
by Shaun_B
Fri Feb 08, 2013 7:08 pm
Forum: GAMES
Topic: Jim Bagley's ZX81 Racing
Replies: 41
Views: 24430

Re: Jim Bagley's ZX81 Racing

I've spotted another bug (at least, this happens on Spud81) - sometimes, when playing on the Speed Race mode, the lap counter occasionally counts one back at random moments. So, my time might be consistently under 1:30 ;-) Edit: Seems to happen when you hit the track border once too often, ie, when ...
by Shaun_B
Fri Feb 08, 2013 2:32 pm
Forum: GAMES
Topic: Jim Bagley's ZX81 Racing
Replies: 41
Views: 24430

Re: Jim Bagley's ZX81 Racing

As soon as I think I'm doing well, someone pops by and beats my score!!! I'm not sleeping tonight until I get a time of 1:26 or under :twisted:

Regards,

Shaun.