Search found 2811 matches

by sirmorris
Fri Jun 13, 2008 4:54 pm
Forum: Development
Topic: RAM at 8-12, EEProm at 12-16k
Replies: 29
Views: 25964

Re: RAM at 8-12, EEProm at 12-16k

Forget /refresh - static ram only please!

Andy - please see new subject in enulators topic about hardware simulator. It might be up your street.
by sirmorris
Fri Jun 13, 2008 7:47 am
Forum: GAMES
Topic: Ball Blaster
Replies: 24
Views: 18757

Re: Ball Blaster

There's a couple of places where that can happen - those rebounding balls are a bit wild!. The gun is only redrawn when it moves. For speed, or something ;)
by sirmorris
Fri Jun 13, 2008 7:46 am
Forum: Emulators
Topic: EMULATOR / Real Hardware - a question
Replies: 13
Views: 12298

Re: EMULATOR / Real Hardware - a question

:cry: Now you'll have to implement 'keyboard cable crack' as well as rampack wobble, Mike! ;)
by sirmorris
Thu Jun 12, 2008 11:06 pm
Forum: Development
Topic: RAM at 8-12, EEProm at 12-16k
Replies: 29
Views: 25964

Re: RAM at 8-12, EEProm at 12-16k

Nice! I was thinking on my cycle ride home (in the rain) about a 'zeddie simulator'. This week I've been trying to program some eeproms that I've pulled from some old PC motherboards - 29ee010/020 units. I've hooked them up to an arduino and an i2c I/O expander and tried to read from them. I'm getti...
by sirmorris
Thu Jun 12, 2008 10:56 pm
Forum: GAMES
Topic: Ball Blaster
Replies: 24
Views: 18757

Re: Ball Blaster

/me bows

Thanks guys
by sirmorris
Thu Jun 12, 2008 9:05 pm
Forum: Hardware
Topic: I'VE GOT MY ZX-81!!!!! =8-D
Replies: 18
Views: 23112

Re: I'VE GOT MY ZX-81!!!!! =8-D

Yeah and I never heard of computers getting cancer! So the zx81's gunna be ok.. ;)
by sirmorris
Thu Jun 12, 2008 9:04 pm
Forum: GAMES
Topic: Ball Blaster
Replies: 24
Views: 18757

Re: Ball Blaster

Nope, that's just part of the random nature of the game.

You need to shoot balls away 'into space' if they're no good. You can wait, but that just increases the tension.

Sometimes you just need to blast the balls (geddit!) to get to the next level before the time runs out :twisted:
by sirmorris
Thu Jun 12, 2008 8:02 pm
Forum: GAMES
Topic: Ball Blaster
Replies: 24
Views: 18757

Re: Ball Blaster

Instructions: Ball on status line shows next to fire. Aim this at any matching ball on screen. Hitting a matching ball will give you 3X score if it's on the top line, 2X score on middle line, or 1X score if on bottom line. Hitting a non-matching ball will score no points. Clear level before time run...
by sirmorris
Thu Jun 12, 2008 6:24 pm
Forum: GAMES
Topic: Ball Blaster
Replies: 24
Views: 18757

Ball Blaster

V0.75

I haven't finished it yet, and the fact that it's been in development for nearly 2 years (off and on) indicates I probably won't :(

However it's still fairly complete if a little boring... :D


I've included the source in case anyone wants to finish it for me - Andrew?
GAME.zip
Ball Blaster! Watch yer balls!
(18.52 KiB) Downloaded 598 times
Charlie
by sirmorris
Thu Jun 12, 2008 4:05 pm
Forum: Development
Topic: RAM at 8-12, EEProm at 12-16k
Replies: 29
Views: 25964

RAM at 8-12, EEProm at 12-16k

I'd like to make a board like this.

Anyone done anything similar?

Cheers!