Search found 2090 matches

by dr beep
Fri Aug 12, 2011 2:37 pm
Forum: GAMES
Topic: New game 1K Hires : Blocky
Replies: 17
Views: 14193

Re: New game 1K Hires : Blocky

Perhaps with this???
by dr beep
Fri Aug 12, 2011 2:34 pm
Forum: GAMES
Topic: New game 1K Hires : Blocky
Replies: 17
Views: 14193

Re: New game 1K Hires : Blocky

yerzmyey wrote:Again something strange - I try to land on lower platforms but most of times it's "flying through" them and fall down.
Is it normal?
The strange thing is that at home I have the same problem, but at work it works like a charm where the program is exactly the same
(started from my USB-stick).
by dr beep
Fri Aug 12, 2011 1:25 pm
Forum: GAMES
Topic: New game 1K Hires : Blocky
Replies: 17
Views: 14193

Re: New game 1K Hires : Blocky

New BLOCKY.P
by dr beep
Fri Aug 12, 2011 11:13 am
Forum: GAMES
Topic: New game 1K Hires : Blocky
Replies: 17
Views: 14193

New game 1K Hires : Blocky

Here is my tribute to the 30th anniversary of the ZX81

BLOCKY!

The game has
- Hires and Lowres in 1 screen
- 200 Pixellines
- Hiscore

Controls
5 = Left
8 = Right
Space = Start new game

Hiscore is set on 3081, the 30th anniversary of the ZX81!
by dr beep
Wed Aug 10, 2011 7:55 pm
Forum: GAMES
Topic: Working on a new game in 1K Hires : preview
Replies: 1
Views: 2721

Working on a new game in 1K Hires : preview

Not ready (jumping to platforms is missing) so not playable, but you can see the hires working

Controls 5 8

Space = restart
by dr beep
Mon Aug 08, 2011 10:06 pm
Forum: GAMES
Topic: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle
Replies: 21
Views: 14973

Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

Hello,

here is the new version.

It took me a while, but I managed to add a second keypress-check.

Besides QAOP also 5678 works!
Also some more delay added to keypresses.

I couldn't make the Dfile at the end.
by dr beep
Mon Aug 08, 2011 11:41 am
Forum: GAMES
Topic: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle
Replies: 21
Views: 14973

Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

Dr Beep: probably You already know, but just in case: games for ZX81 have to be small, so there is no place for "Redefine" in 1K games. Instead people release several version (2 or so) with different sets of keys. Of course when time allows. I am rearranging the code and trying to find some room fo...
by dr beep
Sun Aug 07, 2011 10:11 pm
Forum: GAMES
Topic: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle
Replies: 21
Views: 14973

Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

zx81jens wrote:Hi Dr.Beep!

This is a super game - and not easy!

I want to play that with my joystick - can you change the keys to 5/6/7/8 ??

greetings
jens

I will .... soon.
by dr beep
Thu Aug 04, 2011 12:23 pm
Forum: Development
Topic: 30 years of ZX81 - a NEW COMPO??
Replies: 8
Views: 13345

Re: 30 years of ZX81 - a NEW COMPO??

Hello Yerz, there is a distinct difference between a 1K game and a 1K RAM game. Storing a game in 1K and using 16K of memory is much easier than a full game in 1K RAM. My tribute this year will be some 1k Hiresgames in 1K RAM. I am already working on another approach of the limited screendata on a f...
by dr beep
Wed Aug 03, 2011 11:02 am
Forum: GAMES
Topic: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle
Replies: 21
Views: 14973

Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

siggi wrote:
yerzmyey wrote:Aaaargh, it's a pity I don't have the Hi-Res modification.
No, you HAVE Hires! Use a 1K Zeddy (it's a 1K game!) and you have Hires: the 1K internal ram supports Hires ...

Siggi
So Siggi , you confirm it runs on a unmodified ZX81 1K RAM?