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- Fri Aug 12, 2011 2:37 pm
- Forum: GAMES
- Topic: New game 1K Hires : Blocky
- Replies: 17
- Views: 14193
Re: New game 1K Hires : Blocky
Perhaps with this???
- Fri Aug 12, 2011 2:34 pm
- Forum: GAMES
- Topic: New game 1K Hires : Blocky
- Replies: 17
- Views: 14193
Re: New game 1K Hires : Blocky
The strange thing is that at home I have the same problem, but at work it works like a charm where the program is exactly the sameyerzmyey wrote:Again something strange - I try to land on lower platforms but most of times it's "flying through" them and fall down.
Is it normal?
(started from my USB-stick).
- Fri Aug 12, 2011 1:25 pm
- Forum: GAMES
- Topic: New game 1K Hires : Blocky
- Replies: 17
- Views: 14193
Re: New game 1K Hires : Blocky
New BLOCKY.P
- Fri Aug 12, 2011 11:13 am
- Forum: GAMES
- Topic: New game 1K Hires : Blocky
- Replies: 17
- Views: 14193
New game 1K Hires : Blocky
Here is my tribute to the 30th anniversary of the ZX81
BLOCKY!
The game has
- Hires and Lowres in 1 screen
- 200 Pixellines
- Hiscore
Controls
5 = Left
8 = Right
Space = Start new game
Hiscore is set on 3081, the 30th anniversary of the ZX81!
BLOCKY!
The game has
- Hires and Lowres in 1 screen
- 200 Pixellines
- Hiscore
Controls
5 = Left
8 = Right
Space = Start new game
Hiscore is set on 3081, the 30th anniversary of the ZX81!
- Wed Aug 10, 2011 7:55 pm
- Forum: GAMES
- Topic: Working on a new game in 1K Hires : preview
- Replies: 1
- Views: 2721
Working on a new game in 1K Hires : preview
Not ready (jumping to platforms is missing) so not playable, but you can see the hires working
Controls 5 8
Space = restart
Controls 5 8
Space = restart
- Mon Aug 08, 2011 10:06 pm
- Forum: GAMES
- Topic: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle
- Replies: 21
- Views: 14973
Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle
Hello,
here is the new version.
It took me a while, but I managed to add a second keypress-check.
Besides QAOP also 5678 works!
Also some more delay added to keypresses.
I couldn't make the Dfile at the end.
here is the new version.
It took me a while, but I managed to add a second keypress-check.
Besides QAOP also 5678 works!
Also some more delay added to keypresses.
I couldn't make the Dfile at the end.
- Mon Aug 08, 2011 11:41 am
- Forum: GAMES
- Topic: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle
- Replies: 21
- Views: 14973
Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle
Dr Beep: probably You already know, but just in case: games for ZX81 have to be small, so there is no place for "Redefine" in 1K games. Instead people release several version (2 or so) with different sets of keys. Of course when time allows. I am rearranging the code and trying to find some room fo...
- Sun Aug 07, 2011 10:11 pm
- Forum: GAMES
- Topic: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle
- Replies: 21
- Views: 14973
Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle
zx81jens wrote:Hi Dr.Beep!
This is a super game - and not easy!
I want to play that with my joystick - can you change the keys to 5/6/7/8 ??
greetings
jens
I will .... soon.
- Thu Aug 04, 2011 12:23 pm
- Forum: Development
- Topic: 30 years of ZX81 - a NEW COMPO??
- Replies: 8
- Views: 13345
Re: 30 years of ZX81 - a NEW COMPO??
Hello Yerz, there is a distinct difference between a 1K game and a 1K RAM game. Storing a game in 1K and using 16K of memory is much easier than a full game in 1K RAM. My tribute this year will be some 1k Hiresgames in 1K RAM. I am already working on another approach of the limited screendata on a f...
- Wed Aug 03, 2011 11:02 am
- Forum: GAMES
- Topic: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle
- Replies: 21
- Views: 14973
Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle
So Siggi , you confirm it runs on a unmodified ZX81 1K RAM?siggi wrote:No, you HAVE Hires! Use a 1K Zeddy (it's a 1K game!) and you have Hires: the 1K internal ram supports Hires ...yerzmyey wrote:Aaaargh, it's a pity I don't have the Hi-Res modification.
Siggi