"wall" game for the Lamba 8300 / Power 3000
"wall" game for the Lamba 8300 / Power 3000
Keys: 1,2,9,0
Colour is supported (and preferred).
Colour is supported (and preferred).
- Attachments
-
- WALL-LAMBDA.P
- Wall game for the Lambda 8300
- (7.55 KiB) Downloaded 708 times
- davidebarlotti
- Posts: 7
- Joined: Tue May 09, 2017 4:00 pm
Re: "wall" game for the Lamba 8300 / Power 3000
Hi Stefano
I'm try to run the wall game on real hardware. I'm using a CAC-3 clone based with same ULA of Lambda and has 16kb on board.
I'm able to load the program using a TZXduino player that can handle the .p format.
After finish the loading I'm able to see
1 REM Z88DK C+
the cursor blinking, and if I write RUN enter came out
IR IN 2 producing a low beep.
Any suggestion?
I'm try to run the wall game on real hardware. I'm using a CAC-3 clone based with same ULA of Lambda and has 16kb on board.
I'm able to load the program using a TZXduino player that can handle the .p format.
After finish the loading I'm able to see
1 REM Z88DK C+
the cursor blinking, and if I write RUN enter came out
IR IN 2 producing a low beep.
Any suggestion?
Re: "wall" game for the Lamba 8300 / Power 3000
Something is going bad obviously, but it is difficult to understand what it could be: the "run" command should just work !
Do you have enough memory on your lambda ? Is the ROM different ? If so, where can I get a copy ?
Do you have enough memory on your lambda ? Is the ROM different ? If so, where can I get a copy ?
Re: "wall" game for the Lamba 8300 / Power 3000
It works in http://rullf2.xs4all.nl/jszeddy/jszeddy.html emulator.
I could try it with a Lambda 8300 when I get home. (That would be with a ZXpand to load as I don't have a casette player)
I could try it with a Lambda 8300 when I get home. (That would be with a ZXpand to load as I don't have a casette player)
Re: "wall" game for the Lamba 8300 / Power 3000
yes please, that would greatly help the troubleshooting
Re: "wall" game for the Lamba 8300 / Power 3000
When loading with a ZXpand I get line 1 REM ZX88 and line 2 RAND USR VAL “17307”.
But RUN or RAND USR 17307 just gives a garbled screen.
I think it has some auto run, but in my setup I have to press RESET after the load. Program is still in memory but maybe it has gotten corrupted. Maybe it will work better without the auto run.
But RUN or RAND USR 17307 just gives a garbled screen.
I think it has some auto run, but in my setup I have to press RESET after the load. Program is still in memory but maybe it has gotten corrupted. Maybe it will work better without the auto run.
Re: "wall" game for the Lamba 8300 / Power 3000
Does anyone have a program for Lambda in .p format, that is not made with Z88dk? Maybe the Z88dk driver is to “fancy” in the sysvar section. Or maybe the Z88dk expect color module. I don’t know. It just doesn’t work.
Re: "wall" game for the Lamba 8300 / Power 3000
Manual states the IR error is:
"Integer out of range. When integer is required, the floating point argument is rounded to the nearest integer. If this is outside a suitable range then IR error results." (RUN, RAND, POKE, DIM, GOTO, GOSUB, LIST, LLIST, PAUSE, PLOT, UNPLOT, CHR$, PEEK, USR, SOUND, TEMPO, array access)
"Integer out of range. When integer is required, the floating point argument is rounded to the nearest integer. If this is outside a suitable range then IR error results." (RUN, RAND, POKE, DIM, GOTO, GOSUB, LIST, LLIST, PAUSE, PLOT, UNPLOT, CHR$, PEEK, USR, SOUND, TEMPO, array access)
Re: "wall" game for the Lamba 8300 / Power 3000
Hi Stefano ![Smile :-)](./images/smilies/icon_e_smile.gif)
I have used some time to find why I couldn't get WALL or DSTAR to work on my real Lambda.
I have made memory dumps from emulator and real hardware and compared, but everything looked ok.
Finally I realized that Lambda 8300 has two ROM versions.
Maybe z88dk could be modified to use the ROM-routines that are similar in the different versions.
![Smile :-)](./images/smilies/icon_e_smile.gif)
I have used some time to find why I couldn't get WALL or DSTAR to work on my real Lambda.
I have made memory dumps from emulator and real hardware and compared, but everything looked ok.
Finally I realized that Lambda 8300 has two ROM versions.
- Version 1 (without the READY prompt)
- Version 2 (with READY prompt and color support with commands INK, PAPER)
Maybe z88dk could be modified to use the ROM-routines that are similar in the different versions.