I'm working on a game to support zx-pand - need help

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ilyad731214
Posts: 15
Joined: Thu Jul 27, 2017 9:43 am

I'm working on a game to support zx-pand - need help

Post by ilyad731214 »

Hello.
I'm analyzing Scramble 81 game code to convert it to ZX-Pand interface support. But I do not know if it's over me. The game runs from address 22411. I found one procedure referring to the keyboard at address 1981 (drop bomb). I can not find a reference to the directions and shot. Does this game work on interruptions? Forgive my lack of expertise
Attachments
SCRMBL81.P
(7.46 KiB) Downloaded 182 times
ZX-81, ZX-Pand AY, 48k "Rubber", 48K+, 128K + "Toastrack", +2 "grey" 1024k Profi, Masakrator FM, DivIDE 2K11, ZX Evolution rev. C, ZX-Uno, C64, C16 64K, Plus4 + 1541 Ultimate II + SD2IEC
sirmorris
Posts: 2811
Joined: Thu May 08, 2008 5:45 pm

Re: I'm working on a game to support zx-pand - need help

Post by sirmorris »

This sounds like a perfect opportunity to head over here..!

Start off telling us what it was that you found and I am sure things will develop from there :) I will be happy to provide tips and help. We can learn together 8-)
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