UDG Conversions

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Fruitcake
Posts: 90
Joined: Wed Sep 01, 2010 9:53 pm
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UDG Conversions

Post by Fruitcake » Sun Oct 01, 2017 2:58 pm

I've extracted and converted the UDGs recently produced for the following games into the XML format used by my Program Enhancement Creator utility: The utility can then be used to create loader programs to configure different types of UDG hardware (CHR$128 and Quicksilva formats if 64 or 128 characters, and dk'tronics/Kayde format if 64 characters). The loader programs can be read into a ZX81 from cassette, a ZXpand or ROM cartridge. In the future, the utility could be extended to support other formats once full details about them become known, e.g. Haven Hardware Character Board.
Attachments
Galaxians (Quicksilva).zip
(3.02 KiB) Downloaded 12 times
Formula One (Peter Dziwior).zip
(3.14 KiB) Downloaded 7 times
Dallas (CSS).zip
(3.05 KiB) Downloaded 7 times
Avenger (Abacus).zip
(3.13 KiB) Downloaded 6 times
Alien Mind (Andre Baune).zip
(3 KiB) Downloaded 9 times

Fruitcake
Posts: 90
Joined: Wed Sep 01, 2010 9:53 pm
Contact:

Re: UDG Conversions

Post by Fruitcake » Sun Oct 01, 2017 3:00 pm

I've also converted the UDGs for the following programs:
Attachments
Yoogore (Andre Baune).zip
(3.37 KiB) Downloaded 8 times
Muncher (Silversoft).zip
(837 Bytes) Downloaded 8 times
Pop Quiz (M A Smith).zip
(2.9 KiB) Downloaded 9 times
Invasion Force (Artic Computing).zip
(3.13 KiB) Downloaded 7 times
Krazy Kong (PSS).zip
(3.2 KiB) Downloaded 9 times

Moggy
Posts: 1507
Joined: Wed Jun 18, 2008 1:00 pm

Re: UDG Conversions

Post by Moggy » Sun Oct 01, 2017 8:33 pm

Many thanks Paul for converting my humble efforts for inclusion with your UDG/colour enhancer,you have my warmest gratitude. :D

Fruitcake
Posts: 90
Joined: Wed Sep 01, 2010 9:53 pm
Contact:

Re: UDG Conversions

Post by Fruitcake » Sun Oct 01, 2017 9:22 pm

No problem. You've done some very nice enhancements and it seemed a shame not to let people with other UDG hardware get to enjoy them also.

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