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Re: Moon Patrol
Posted: Fri Nov 10, 2017 3:08 pm
by Bean
That would be great. Also if anyone can make the music that would really be nice.
I don't have a sound chip or I'd try it myself.
Bean
Re: Moon Patrol
Posted: Sat Nov 11, 2017 4:06 am
by Bean
Parallax scrolling test...
Graphics are still blocky, just threw it together to test the scrolling.
Comment welcome.
Bean
Re: Moon Patrol
Posted: Sat Nov 11, 2017 7:31 am
by Paul
This looks great on ZedEx emulator on my phone.
I wonder what it would look like for the wheels if a * would be used additional or alternatively.
But I guess with adding UDG this will look great anyway.
Kind regards Paul
Re: Moon Patrol
Posted: Sat Nov 11, 2017 7:39 am
by Paul
I have an idea for jumping :
You can move the car up and down by half character because it is graphic used.
The wheels are characters so they can only be moved in one character at a time.
You can keep the wheels on the ground while the car moves up half a character and when the car has moved a complete character just pull up the wheels to the car again.
Re: Moon Patrol
Posted: Sat Nov 11, 2017 8:52 am
by sirmorris
It would look like a bounce.
Re: Moon Patrol
Posted: Sat Nov 11, 2017 1:57 pm
by Bean
Paul, I like that idea. I'll try that.
Thanks,
Bean
Re: Moon Patrol
Posted: Sun Nov 12, 2017 9:06 pm
by Bean
Some more progress...
Use
; Jump = 1,Q,A,zero,P,enter,space
; Shoot = 2,W,S,Z,9,O,L,period
No collision detection yet...
Comment welcome.
Bean
Re: Moon Patrol
Posted: Sun Nov 12, 2017 10:24 pm
by sirmorris
Brilliant! I love the motion and the bouncy jump is spot on. The floor moves at a decent rate, not too fast, so you can see the craters coming. I have high hopes
Re: Moon Patrol
Posted: Mon Nov 13, 2017 6:14 am
by Paul
Working great and looking good.
I am very confident.
Kind regards Paul
Re: Moon Patrol
Posted: Fri Nov 17, 2017 2:51 am
by Dim_75
Just tryed it on EightyOne emul.
Yep, nice job, waiting for next version with hole detection and moving alien ship to shoot at
As sirmorris said the game speed seem good