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Re: What's wrong with ZX-Nibbler?
Posted: Sun Aug 13, 2023 11:00 pm
by 1024MAK
JohnsBargs wrote: ↑Sun Aug 13, 2023 10:46 pm
Do what now?
Here
Mark
Re: Nibbler with redefinable keys patch
Posted: Mon Aug 14, 2023 2:31 am
by JohnsBargs
JohnsBargs wrote: ↑Sun Aug 13, 2023 10:50 pm
Excellent! The built-in keys are TERRIBLE, but I didn't know how to change them and I'd remapped them with an emulator anyway. Any chance you could apply the patch to the latest versions, with the proper attract-mode text and the high-score display?
(I tried adding these lines from the BAS file to the latest versions myself:
9542 POKE 17247,205
9543 POKE 17248,214
9544 POKE 17249,68
9800 PRINT AT 21,0;" ENTER UP/DOWN/LEFT/RITE KEYS. "
9810 INPUT K$
9820 POKE A+80,CODE K$(1)+128
9825 POKE 17638,CODE K$(1)
9830 POKE A+113,CODE K$(2)+128
9835 POKE 17646,CODE K$(2)
9840 POKE A+146,CODE K$(3)+128
9845 POKE 17654,CODE K$(3)
9850 POKE A+179,CODE K$(4)+128
9855 POKE 17662,CODE K$(4)
9900 GOTO 9680
but that just crashed everything, same if I left out the "A+x" lines that POKE directly to the screen.)
(PS to save you counting, the values for A in the latest version are A+667, A+672, A+679 and A+686.)
Re: What's wrong with ZX-Nibbler?
Posted: Mon Aug 14, 2023 4:57 am
by XavSnap
Hi all,
Many thanks for help.
My web site is now updated with the French release.
I put a link to this tread in the zipped, to download the last beautifully JohnsBargs's update.
Thanks for this colourful English release JohnsBargs.
Re: What's wrong with ZX-Nibbler?
Posted: Mon Aug 14, 2023 9:50 pm
by GCHarder
I've updated the zip file.
Re: What's wrong with ZX-Nibbler?
Posted: Tue Aug 15, 2023 12:36 am
by JohnsBargs
GCHarder wrote: ↑Mon Aug 14, 2023 9:50 pm
I've updated the zip file.
The definitive version. Brilliant
UDG chars for ZX-Nibbler
Posted: Wed Aug 16, 2023 6:54 pm
by kmurta
Wow, the game is so exciting that I couldn't resist adding UDG chars, I hope you enjoy.
- nibudg.png (6.39 KiB) Viewed 5597 times
On Eightyone set "Chr$ Generator" to CHR$128 and "High Resolution" to none.
If ZXpand is enabled, then type CONFIG "X" to disable it; Open the nibbler.tzx on Tape Manager and type LOAD "".
On real word:
With UDG4ZXPAND set it to 128.
With Chroma-81 the configuration switch 3 must be set to on.
Place the files nibbler$.p and nibbler.p in the same directory then load nibbler$.p and it will do the rest.
But still thinking about an SFX version...
Re: What's wrong with ZX-Nibbler?
Posted: Wed Aug 16, 2023 7:28 pm
by Moggy
Excellent looking conversion, Kelly.
I did think about doing it myself but I don't think I could top this, well done sir.
EDIT.
Had to redefine keys in Eighty One, real zeddy and SZ-81 as it wouldn't respond to direction controls when first launched.
Re: What's wrong with ZX-Nibbler?
Posted: Thu Aug 17, 2023 11:45 pm
by GCHarder
The game was saved with IJKL as the default keys.
Re: What's wrong with ZX-Nibbler?
Posted: Fri Aug 18, 2023 12:42 am
by kmurta
GCHarder wrote: ↑Thu Aug 17, 2023 11:45 pm
The game was saved with IJKL as the default keys.
Hi Greg! Thanks for letting me know.
A new file was generated with the QAOP keys as default, see above.
Re: UDG chars for ZX-Nibbler
Posted: Fri Aug 18, 2023 1:43 pm
by JohnsBargs
kmurta wrote: ↑Wed Aug 16, 2023 6:54 pm
Wow, the game is so exciting that I couldn't resist adding UDG chars, I hope you enjoy.
nibudg.png
Love it! Did you speed it up too, or am I imagining it?
Weirdly it looks totally different on a Raspberry Pi.