Display bug now solved.
Another bug appeared: sometimes lines show twice with small gap between.
Looks like building lines twice.... could be an easy solution.
I am first focusing on correct display of jumping lines.
After that, I will add correct display of ZXSlider.
Now display goes faulty when line goes through zxslider
Final 1K hires game in progress: Iron Zxlider
Re: Final 1K hires game in progress: Iron Zxlider
Another displaybug solved.
Sometimes 3 jumplines were shown where only 2 are allowed.
Solution costed 1 byte.
Sometimes 3 jumplines were shown where only 2 are allowed.
Solution costed 1 byte.
Re: Final 1K hires game in progress: Iron Zxlider
Turbulence effect now added.
Re: Final 1K hires game in progress: Iron Zxlider
Now falling added. Collission detected.
Todo:
jumping
Add obstacles
Score
End of game
Extra's, still undefined
Still 184 bytes free.
Todo:
jumping
Add obstacles
Score
End of game
Extra's, still undefined
Still 184 bytes free.
Re: Final 1K hires game in progress: Iron Zxlider
The game is so far ready that I can share the current version.
Only thing I want to change is a cosmetic issue.
The display of the iron on a line is flashy. I want it more constant.
But here is the first version of Iron ZXlider.
Start game with NewLine and any other key to jump.
Please give your comment.
Dr Beep
Only thing I want to change is a cosmetic issue.
The display of the iron on a line is flashy. I want it more constant.
But here is the first version of Iron ZXlider.
Start game with NewLine and any other key to jump.
Please give your comment.
Dr Beep
Re: Final 1K hires game in progress: Iron Zxlider
Well,
solving the display will cost too much memory and gives not a much better screen.
I will release the game as it is.
BTW: scoring:
each shift is 1 point (automatically)
each low wrinkle is 10 points
each high wrinkle causes lost of live (jump over)
BTW only 2 bytes left over for free code.
solving the display will cost too much memory and gives not a much better screen.
I will release the game as it is.
BTW: scoring:
each shift is 1 point (automatically)
each low wrinkle is 10 points
each high wrinkle causes lost of live (jump over)
BTW only 2 bytes left over for free code.
Re: Final 1K hires game in progress: Iron Zxlider
Max. score so far....