Final 1K hires game in progress: Iron Zxlider

Any discussions related to the creation of new hardware or software for the ZX80 or ZX81
dr beep
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Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: Final 1K hires game in progress: Iron Zxlider

Post by dr beep »

Display bug now solved.
Another bug appeared: sometimes lines show twice with small gap between.
Looks like building lines twice.... could be an easy solution.

I am first focusing on correct display of jumping lines.
After that, I will add correct display of ZXSlider.
Now display goes faulty when line goes through zxslider
dr beep
Posts: 2076
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: Final 1K hires game in progress: Iron Zxlider

Post by dr beep »

Another displaybug solved.

Sometimes 3 jumplines were shown where only 2 are allowed.
Solution costed 1 byte.
dr beep
Posts: 2076
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: Final 1K hires game in progress: Iron Zxlider

Post by dr beep »

Here is a "work-in-progress" video of the game...

https://youtu.be/zWSO9wJ5Xp4
dr beep
Posts: 2076
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: Final 1K hires game in progress: Iron Zxlider

Post by dr beep »

Turbulence effect now added.
dr beep
Posts: 2076
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: Final 1K hires game in progress: Iron Zxlider

Post by dr beep »

Now falling added. Collission detected.
Todo:
jumping
Add obstacles
Score
End of game
Extra's, still undefined

Still 184 bytes free.
dr beep
Posts: 2076
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: Final 1K hires game in progress: Iron Zxlider

Post by dr beep »

The game is so far ready that I can share the current version.

Only thing I want to change is a cosmetic issue.
The display of the iron on a line is flashy. I want it more constant.

But here is the first version of Iron ZXlider.

Start game with NewLine and any other key to jump.

Please give your comment.
iron-zxlider.p
(850 Bytes) Downloaded 145 times
Dr Beep
dr beep
Posts: 2076
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: Final 1K hires game in progress: Iron Zxlider

Post by dr beep »

Well,

solving the display will cost too much memory and gives not a much better screen.

I will release the game as it is.

BTW: scoring:
each shift is 1 point (automatically)
each low wrinkle is 10 points
each high wrinkle causes lost of live (jump over)


BTW only 2 bytes left over for free code.
dr beep
Posts: 2076
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: Final 1K hires game in progress: Iron Zxlider

Post by dr beep »

Max. score so far....
max.png
max.png (33.5 KiB) Viewed 2568 times
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