Idea for new 1K hires game : the rabbit game

Any discussions related to the creation of new hardware or software for the ZX80 or ZX81
dr beep
Posts: 2060
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: Idea for new 1K hires game : the rabbit game

Post by dr beep »

While writing the source I realised that the 48K bug is still there.
Found enough room to repair the bug (and found another bug now solved)

New version will follow later
dr beep
Posts: 2060
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: Idea for new 1K hires game : the rabbit game

Post by dr beep »

Some tactics while playing RABBITS

1) don't go to carrotcard when opponent has no extra card for you
2) try to end your turn besides the carrotcard
3) try to end your turn 4 steps from the carrotcard

Ad 1) this is a lost turn.
Ad 2) Only a 1 will make the carrotcard reachable.
Ad 3) Only a 4 will make the carrotcard reachable.

Any other location will always have 2 values to reach the carrotcard.
dr beep
Posts: 2060
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: Idea for new 1K hires game : the rabbit game

Post by dr beep »

There is still 1 cosmetic bug.

When you take the carrotcard it will move.
When it moves to an empty field is is shown after you do a first step move.

I now have a solution for it, although it needed 9 bytes to make it fit 1K loadfile.
(Still room enough, but you can load just 951 bytes in 1K)

My first solution worked in 7/8 cases and in 6 bytes
When the carrot goes back to same position the card must be shown from previous move to the field, not the graphic
of cards on this place.

The test to add costet 3 extra bytes. Do not show when on same position.

I will add the repaired solution later....
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