A football management game [ZX80]

Any discussions related to the creation of new hardware or software for the ZX80 or ZX81
Moggy
Posts: 1507
Joined: Wed Jun 18, 2008 1:00 pm

Re: A football management game [ZX80]

Post by Moggy » Sun Sep 03, 2017 7:46 pm

just tried this release with a real ZX80-'spand combo.

The first run through worked in a fashion(not keen on the 4 player only select then menu return, would rather pick a full squad then return to menu)when selecting the scout for player option for a fourth time the "STRIKER" banner stayed blank even with less than the permitted 16 players picked. When reviewing squad skill level, one striker had a string of 8 inverse zero's next to his name instead of just the one!

So reloaded and tried again but after choosing my name to start then choosing team name from the menu select it would go to random menu choices IE entering team name then newline brought up the "KIT PURCHASED FOR FULL SQUAD" etc

Also a few crashes meant unplugging and starting again but with same results unfortunately.

Sorry I can't be more positive. :(

Shaun_B
Posts: 312
Joined: Wed Apr 22, 2009 9:22 am

Re: A football management game [ZX80]

Post by Shaun_B » Sun Sep 03, 2017 7:55 pm

No worries, I'm going to re-work the logic for buying players, but I'm still going to limit the number of players that you can scout and sign in one action as the pre-season aspect to the game is 7 weeks with up to 5 actions per week.

Regards,

Shaun.

Moggy
Posts: 1507
Joined: Wed Jun 18, 2008 1:00 pm

Re: A football management game [ZX80]

Post by Moggy » Sun Sep 03, 2017 11:40 pm

Cheers Shaun, I get a good feeling about this one! :D

Shaun_B
Posts: 312
Joined: Wed Apr 22, 2009 9:22 am

Re: A football management game [ZX80]

Post by Shaun_B » Mon Sep 04, 2017 1:43 pm

Thanks again Moggy, it appears that there are subtle differences between the EightyOne emulator and the real hardware that z88dk doesn't know about.

With regards to the scouting/signing process, I intend to limit signing up to six players per scouting turn. As each training session will take all remaining turns for the week then the idea will be to sign and train in cycles once all other options are satisfied.

Regards,

Shaun.

Shaun_B
Posts: 312
Joined: Wed Apr 22, 2009 9:22 am

Re: A football management game [ZX80]

Post by Shaun_B » Tue Oct 24, 2017 8:31 pm

Sorry it has been a while; I've been on Holiday and other priorities have taken hold. I'll be back on this game soon.

Thanks,

Shaun

Moggy
Posts: 1507
Joined: Wed Jun 18, 2008 1:00 pm

Re: A football management game [ZX80]

Post by Moggy » Tue Oct 24, 2017 8:46 pm

Thanks for keeping us up to date Shaun, I have a good feeling about this one. :D

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