Moon Patrol

General games-related topics
Bean
Posts: 26
Joined: Fri Aug 01, 2014 7:40 pm

Re: Moon Patrol

Post by Bean » Fri Nov 10, 2017 2:08 pm

That would be great. Also if anyone can make the music that would really be nice.
I don't have a sound chip or I'd try it myself.

Bean

Bean
Posts: 26
Joined: Fri Aug 01, 2014 7:40 pm

Re: Moon Patrol

Post by Bean » Sat Nov 11, 2017 3:06 am

Parallax scrolling test...
Graphics are still blocky, just threw it together to test the scrolling.

Comment welcome.
Bean
Attachments
moonpatrol1.p
(1.19 KiB) Downloaded 13 times

User avatar
Paul
Posts: 861
Joined: Thu May 27, 2010 7:15 am
Location: Germanys west end

Re: Moon Patrol

Post by Paul » Sat Nov 11, 2017 6:31 am

This looks great on ZedEx emulator on my phone.
I wonder what it would look like for the wheels if a * would be used additional or alternatively.
But I guess with adding UDG this will look great anyway.
Kind regards Paul
In theory, there is no difference between theory and practice. But, in practice, there is.

User avatar
Paul
Posts: 861
Joined: Thu May 27, 2010 7:15 am
Location: Germanys west end

Re: Moon Patrol

Post by Paul » Sat Nov 11, 2017 6:39 am

I have an idea for jumping :
You can move the car up and down by half character because it is graphic used.
The wheels are characters so they can only be moved in one character at a time.
You can keep the wheels on the ground while the car moves up half a character and when the car has moved a complete character just pull up the wheels to the car again.
In theory, there is no difference between theory and practice. But, in practice, there is.

User avatar
sirmorris
Posts: 2671
Joined: Thu May 08, 2008 4:45 pm
Location: oxon, uk

Re: Moon Patrol

Post by sirmorris » Sat Nov 11, 2017 7:52 am

It would look like a bounce.
--=== ZXpand+ ... A more moderner all-in-one upgrade solution for ZX81 ===--
* SD/MMC storage * 32K Hires-capable RAM * AY sound chip * Joystick port * Serial *
* BASIC enhancements - plug & play * Reset button * Auto-boot facility *

Bean
Posts: 26
Joined: Fri Aug 01, 2014 7:40 pm

Re: Moon Patrol

Post by Bean » Sat Nov 11, 2017 12:57 pm

Paul, I like that idea. I'll try that.
Thanks,
Bean

Bean
Posts: 26
Joined: Fri Aug 01, 2014 7:40 pm

Re: Moon Patrol

Post by Bean » Sun Nov 12, 2017 8:06 pm

Some more progress...

Use
; Jump = 1,Q,A,zero,P,enter,space
; Shoot = 2,W,S,Z,9,O,L,period

No collision detection yet...

Comment welcome.
Bean
Attachments
moonpatrol2.p
(1.53 KiB) Downloaded 23 times

User avatar
sirmorris
Posts: 2671
Joined: Thu May 08, 2008 4:45 pm
Location: oxon, uk

Re: Moon Patrol

Post by sirmorris » Sun Nov 12, 2017 9:24 pm

Brilliant! I love the motion and the bouncy jump is spot on. The floor moves at a decent rate, not too fast, so you can see the craters coming. I have high hopes :D
--=== ZXpand+ ... A more moderner all-in-one upgrade solution for ZX81 ===--
* SD/MMC storage * 32K Hires-capable RAM * AY sound chip * Joystick port * Serial *
* BASIC enhancements - plug & play * Reset button * Auto-boot facility *

User avatar
Paul
Posts: 861
Joined: Thu May 27, 2010 7:15 am
Location: Germanys west end

Re: Moon Patrol

Post by Paul » Mon Nov 13, 2017 5:14 am

Working great and looking good.
I am very confident.
Kind regards Paul
In theory, there is no difference between theory and practice. But, in practice, there is.

User avatar
Dim_75
Posts: 16
Joined: Fri Sep 01, 2017 10:04 pm
Location: Paris, FR

Re: Moon Patrol

Post by Dim_75 » Fri Nov 17, 2017 1:51 am

Just tryed it on EightyOne emul.
Yep, nice job, waiting for next version with hole detection and moving alien ship to shoot at ;)
As sirmorris said the game speed seem good

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest