Moon Patrol
Re: Moon Patrol
That would be great. Also if anyone can make the music that would really be nice.
I don't have a sound chip or I'd try it myself.
Bean
I don't have a sound chip or I'd try it myself.
Bean
Re: Moon Patrol
Parallax scrolling test...
Graphics are still blocky, just threw it together to test the scrolling.
Comment welcome.
Bean
Graphics are still blocky, just threw it together to test the scrolling.
Comment welcome.
Bean
- Attachments
-
- moonpatrol1.p
- (1.19 KiB) Downloaded 401 times
Re: Moon Patrol
This looks great on ZedEx emulator on my phone.
I wonder what it would look like for the wheels if a * would be used additional or alternatively.
But I guess with adding UDG this will look great anyway.
Kind regards Paul
I wonder what it would look like for the wheels if a * would be used additional or alternatively.
But I guess with adding UDG this will look great anyway.
Kind regards Paul
In theory, there is no difference between theory and practice. But, in practice, there is.
Re: Moon Patrol
I have an idea for jumping :
You can move the car up and down by half character because it is graphic used.
The wheels are characters so they can only be moved in one character at a time.
You can keep the wheels on the ground while the car moves up half a character and when the car has moved a complete character just pull up the wheels to the car again.
You can move the car up and down by half character because it is graphic used.
The wheels are characters so they can only be moved in one character at a time.
You can keep the wheels on the ground while the car moves up half a character and when the car has moved a complete character just pull up the wheels to the car again.
In theory, there is no difference between theory and practice. But, in practice, there is.
Re: Moon Patrol
It would look like a bounce.
Re: Moon Patrol
Paul, I like that idea. I'll try that.
Thanks,
Bean
Thanks,
Bean
Re: Moon Patrol
Some more progress...
Use
; Jump = 1,Q,A,zero,P,enter,space
; Shoot = 2,W,S,Z,9,O,L,period
No collision detection yet...
Comment welcome.
Bean
Use
; Jump = 1,Q,A,zero,P,enter,space
; Shoot = 2,W,S,Z,9,O,L,period
No collision detection yet...
Comment welcome.
Bean
- Attachments
-
- moonpatrol2.p
- (1.53 KiB) Downloaded 431 times
Re: Moon Patrol
Brilliant! I love the motion and the bouncy jump is spot on. The floor moves at a decent rate, not too fast, so you can see the craters coming. I have high hopes ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: Moon Patrol
Working great and looking good.
I am very confident.
Kind regards Paul
I am very confident.
Kind regards Paul
In theory, there is no difference between theory and practice. But, in practice, there is.
Re: Moon Patrol
Just tryed it on EightyOne emul.
Yep, nice job, waiting for next version with hole detection and moving alien ship to shoot at
As sirmorris said the game speed seem good
Yep, nice job, waiting for next version with hole detection and moving alien ship to shoot at
![Wink ;)](./images/smilies/icon_e_wink.gif)
As sirmorris said the game speed seem good