An analysis on the game "The Labyrinth Of Minoas"
Re: An analysis on the game "The Labyrinth Of Minoas"
Xav,
Why were the numbers -33 +33 chosen? Strategic importance? Numeric importance? Or can we swap them with any number?
Why were the numbers -33 +33 chosen? Strategic importance? Numeric importance? Or can we swap them with any number?
Our music sent up to God.
Partituræ Immortales | Ghost Label records | Spotify Playlist Curators | Artists' Database
Partituræ Immortales | Ghost Label records | Spotify Playlist Curators | Artists' Database
Re: An analysis on the game "The Labyrinth Of Minoas"
Xubuntu, just a question.
How long do you have a ZX81?
Anyone who has a ZX81 for longer time knows that a line on a full screen is 33 bytes (32 printpositions and a linefeed).
Re: An analysis on the game "The Labyrinth Of Minoas"
I have it like less than a year. Not used it more than 1 hour in total. I do my research on the emulator. It is a very interesting machine though. It has the "X" factor. My first computer was a 286. I am just 40, in my flowering age. Not ancient like you guys in here.
However, it seems to my tiny brain that it is not essential to keep the numbers as -33, 33. I presume that If numbers were -22, 22 for instance, the program would still work. Am I right?
However, it seems to my tiny brain that it is not essential to keep the numbers as -33, 33. I presume that If numbers were -22, 22 for instance, the program would still work. Am I right?
Our music sent up to God.
Partituræ Immortales | Ghost Label records | Spotify Playlist Curators | Artists' Database
Partituræ Immortales | Ghost Label records | Spotify Playlist Curators | Artists' Database
Re: An analysis on the game "The Labyrinth Of Minoas"
You are both right and wrong. The ZX81 has a dinamic sized screen. in this game it is full size and then the step to go 1 line up or down is 33. when your screen would be size 21 columns your step would be 22.xubuntu wrote: ↑Tue Mar 21, 2023 7:44 am I have it like less than a year. Not used it more than 1 hour in total. I do my research on the emulator. It is a very interesting machine though. It has the "X" factor. My first computer was a 286. I am just 40, in my flowering age. Not ancient like you guys in here.
However, it seems to my tiny brain that it is not essential to keep the numbers as -33, 33. I presume that If numbers were -22, 22 for instance, the program would still work. Am I right?
- 1024MAK
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Re: An analysis on the game "The Labyrinth Of Minoas"
Hey, if I’m ancient, you are not that far behind. Young people age 25 and below think that 40 year olds are ancient
Mark
ZX81 Variations
ZX81 Chip Pin-outs
ZX81 Video Transistor Buffer Amp
Standby alert
There are four lights!
Step up to red alert. Sir, are you absolutely sure? It does mean changing the bulb
Looking forward to summer later in the year.
ZX81 Chip Pin-outs
ZX81 Video Transistor Buffer Amp
Standby alert
There are four lights!
Step up to red alert. Sir, are you absolutely sure? It does mean changing the bulb
Looking forward to summer later in the year.
Re: An analysis on the game "The Labyrinth Of Minoas"
He probably don't remembers but we babysit xubuntu while playing 3D Monstermaze on the tellly.
Re: An analysis on the game "The Labyrinth Of Minoas"
Mark I was trying to be funny.
Mister bleep, the D variable in the game is not pictured on the map. The P variable is what holds the location of the player on the map.
The D variable just checks if the P variable is oriented horizontically or vertically. Then the game checks the side pixels of the P variable to see if they are black (so there is a wall) or white (so the player can move towards that direction). And then if D is equal to -33 for instance, it sets the new D to 1 if there is no wall aside, or back to -33 if the player can't rotate because there is a wall.
I don't think the numbers here matter. D variable could rotate from -13 to 1 and it would still indicate the same thing.
But then again No... I am wrong. D matters indeed. Because sometimes the D is added to the P, which means that when the player TURNS.. the new P points map location based on the D... that is why we see poke (P+D)..
hmm.. that game is genius... the most clever game I ever saw in Basic.....
Mister bleep, the D variable in the game is not pictured on the map. The P variable is what holds the location of the player on the map.
The D variable just checks if the P variable is oriented horizontically or vertically. Then the game checks the side pixels of the P variable to see if they are black (so there is a wall) or white (so the player can move towards that direction). And then if D is equal to -33 for instance, it sets the new D to 1 if there is no wall aside, or back to -33 if the player can't rotate because there is a wall.
I don't think the numbers here matter. D variable could rotate from -13 to 1 and it would still indicate the same thing.
But then again No... I am wrong. D matters indeed. Because sometimes the D is added to the P, which means that when the player TURNS.. the new P points map location based on the D... that is why we see poke (P+D)..
hmm.. that game is genius... the most clever game I ever saw in Basic.....
Last edited by xubuntu on Tue Mar 21, 2023 8:46 am, edited 2 times in total.
Our music sent up to God.
Partituræ Immortales | Ghost Label records | Spotify Playlist Curators | Artists' Database
Partituræ Immortales | Ghost Label records | Spotify Playlist Curators | Artists' Database
Re: An analysis on the game "The Labyrinth Of Minoas"
Genius game. I wonder why 3d maze was a hit and no one knows about this game instead. Perhaps because of the vietnamese?
Our music sent up to God.
Partituræ Immortales | Ghost Label records | Spotify Playlist Curators | Artists' Database
Partituræ Immortales | Ghost Label records | Spotify Playlist Curators | Artists' Database
- 1024MAK
- Posts: 5153
- Joined: Mon Sep 26, 2011 10:56 am
- Location: Looking forward to summer in Somerset, UK...
Re: An analysis on the game "The Labyrinth Of Minoas"
ZX81 Variations
ZX81 Chip Pin-outs
ZX81 Video Transistor Buffer Amp
Standby alert
There are four lights!
Step up to red alert. Sir, are you absolutely sure? It does mean changing the bulb
Looking forward to summer later in the year.
ZX81 Chip Pin-outs
ZX81 Video Transistor Buffer Amp
Standby alert
There are four lights!
Step up to red alert. Sir, are you absolutely sure? It does mean changing the bulb
Looking forward to summer later in the year.