Search found 147 matches

by Fruitcake
Sun Jul 07, 2019 10:50 pm
Forum: Software
Topic: UnLock Software*SOLVED*
Replies: 11
Views: 500

Re: UnLock Software

mrtinb wrote:
Sun Jul 07, 2019 10:46 pm
If you have real hardware with tape loading, I’ve read you can load with RAND USR 836 to stop auto-run. (This I’ve never tried myself.)
This works but must be run in FAST mode.
by Fruitcake
Wed Jun 19, 2019 1:37 am
Forum: GAMES
Topic: Rip Roaring Games for the ZX80 Book
Replies: 2
Views: 633

Re: Rip Roaring Games for the ZX80 Book

bodz wrote:
Fri Jun 14, 2019 9:56 am
I have a copy of the second edition of this book, if that is of any use?
That would be great, thanks.
by Fruitcake
Thu Jun 13, 2019 1:12 am
Forum: Emulators
Topic: New release of EightyOne available
Replies: 174
Views: 43619

Re: New release of EightyOne available

Thanks for reporting the bug. I've forwarded details on to you about how to submit fixes.
by Fruitcake
Wed May 08, 2019 12:52 am
Forum: GAMES
Topic: Rip Roaring Games for the ZX80 Book
Replies: 2
Views: 633

Rip Roaring Games for the ZX80 Book

Does anyone have a scan (or photos of each page) of the book "50 Rip-Roaring games for the ZX80 and ZX81"?

50Rip-RoaringGamesForTheZX80AndZX81_1stEdition.jpg
50Rip-RoaringGamesForTheZX80AndZX81_1stEdition.jpg (6.61 KiB) Viewed 633 times
by Fruitcake
Fri Apr 26, 2019 1:40 am
Forum: Sinclair Misc
Topic: SYNTAX ZX80 and other docs
Replies: 22
Views: 3767

Re: SYNTAX ZX80 and other docs

Volume 1 only consists of 2 issues - November 1980 (number 1) and December 1980 (number 2). January 1981 is volume 2 number 1. So the archive isn't quite so bad as you think.
by Fruitcake
Mon Apr 01, 2019 11:11 pm
Forum: Development
Topic: Hi Res version of Berzerk
Replies: 4
Views: 862

Re: Hi Res version of Berzerk

It looks great!! You've done a really nice job with the graphics, working skilfully around the limitations of pseudo hi-res. :) Horizontal movement will be challenging unless you opt for moving the sprites one character cell at a time. But I think that would work fine and would still look good. It w...
by Fruitcake
Mon Feb 18, 2019 11:47 pm
Forum: Emulators
Topic: New release of EightyOne available
Replies: 174
Views: 43619

Re: New release of EightyOne available

how would it be able to be fixed? C? Python? The emulator code is written in a mix of C and C++ using the Borland Builder 5 development environment, which runs best under Windows XP (although I did get it working under Windows 7). The source is available on SourceForge alongside the executable dist...
by Fruitcake
Mon Feb 18, 2019 1:59 am
Forum: Emulators
Topic: New release of EightyOne available
Replies: 174
Views: 43619

Re: New release of EightyOne available

will there ever be support for the QL. the option is on there but the rom is nonexistent It doesn't look like the QL code was ever finished and so I suspect it has never worked. I was tempted to disable it in the Hardware options but left it visible as a prompt in case someone would like to have a ...
by Fruitcake
Mon Feb 18, 2019 12:36 am
Forum: Emulators
Topic: New release of EightyOne available
Replies: 174
Views: 43619

Re: New release of EightyOne available

EightyOne v1.14 is now available from SourceForge . This is a fairly small release that primarily resolves the defects that crept in with v1.13, but it also fixes a number of other minor bugs and includes a few enhancements, most notably to the Debugger's Profiler facility. See the Release history.t...
by Fruitcake
Thu Feb 14, 2019 1:31 am
Forum: Hardware
Topic: Chroma 81 - SCART and Colour interface for the ZX81
Replies: 150
Views: 34962

Re: Chroma 81 - SCART and Colour interface for the ZX81

Ah, sorry. I was mixing up Damper with Glooper! I see what you mean about the yellow colour clash with the blue. Setting the everything to blue or all to yellow does make the game look very monochrome and dull, so I think I agree with you that the colour clash is the better approach.