Search found 2193 matches
- Thu Sep 29, 2011 8:51 pm
- Forum: GAMES
- Topic: New game 1K Hires : Ghost Hunt
- Replies: 11
- Views: 9409
Re: New game 1K Hires : Ghost Hunt
Sorry - I don't know how I missed this! TOP STUFF! It's such a simple idea but so nicely executed :) For enlightened users it is nothing short of brilliant how you've managed the display code. One request - can it please support zxpand joystick??? I don't mind adding support myself if you're happy ...
- Thu Sep 29, 2011 8:49 pm
- Forum: GAMES
- Topic: New game 1K Hires : Ghost Hunt
- Replies: 11
- Views: 9409
Re: New game 1K Hires : Ghost Hunt
My highscore is almost double.siggi wrote:My current highscore is 4627.
Good or bad?
Siggi
Re: Emulators
While experimenting Hires in 1K RAM I use EigthyOne.
It's the best for me.
It's the best for me.
- Fri Sep 23, 2011 8:50 pm
- Forum: GAMES
- Topic: New game 1K Hires : Ghost Hunt
- Replies: 11
- Views: 9409
Re: New game 1K Hires : Ghost Hunt
Video now on youtube
http://www.youtube.com/watch?v=vxAwbPBNCPY
http://www.youtube.com/watch?v=vxAwbPBNCPY
- Fri Sep 23, 2011 11:19 am
- Forum: GAMES
- Topic: New game 1K Hires : Ghost Hunt
- Replies: 11
- Views: 9409
New game 1K Hires : Ghost Hunt
Yes, another 1K hires game. Controls 5678 Start game with SPACE Capture the ghost before time runs out. Your score is the remaining time, so the faster you get the ghost the more points you score. After each ghost the game will go a little faster untill topspeed is reached. When time runs empty befo...
- Thu Sep 22, 2011 7:10 pm
- Forum: Development
- Topic: New game 1K Hires in development : Ghost Hunt
- Replies: 6
- Views: 5244
Re: New game 1K Hires in development : Ghost Hunt
I think that the timing will make it hard enough so jumping around will make it harder.
- Thu Sep 22, 2011 1:24 pm
- Forum: Development
- Topic: New game 1K Hires in development : Ghost Hunt
- Replies: 6
- Views: 5244
Re: New game 1K Hires in development : Ghost Hunt
Here is the testversion to test collission.
Score isn't added yet, but the gameplay works.
Timesetting is disabled for testing, but you can get an idea of the game.
Controls 5678
Start game = space
Score isn't added yet, but the gameplay works.
Timesetting is disabled for testing, but you can get an idea of the game.
Controls 5678
Start game = space
- Thu Sep 22, 2011 11:18 am
- Forum: Development
- Topic: New game 1K Hires in development : Ghost Hunt
- Replies: 6
- Views: 5244
Re: New game 1K Hires in development : Ghost Hunt
Will there be any Bytes left for Circle(s) around the cross? Sorry, but the cross is done like this: 32 bytes, pixelcontrolled in x-direction. y-direction is done with a counter only. During screendrawing: As long as line is not encountered: draw normal line. Line encountered : draw line inverted. ...
- Thu Sep 22, 2011 10:32 am
- Forum: Development
- Topic: New game 1K Hires in development : Ghost Hunt
- Replies: 6
- Views: 5244
Re: New game 1K Hires in development : Ghost Hunt
A (tricked***) image of the game.
You must move the crossing lines to the ghost to capture it before the time reaches 0.
*** since the ghost will not permanently be visible the ghost is added for the complete image.
![Image](http://www.weebly.com/uploads/5/6/9/8/5698637/2705460.jpg)
You must move the crossing lines to the ghost to capture it before the time reaches 0.
*** since the ghost will not permanently be visible the ghost is added for the complete image.
![Image](http://www.weebly.com/uploads/5/6/9/8/5698637/2705460.jpg)
- Tue Sep 20, 2011 10:11 am
- Forum: Development
- Topic: New game 1K Hires in development : Ghost Hunt
- Replies: 6
- Views: 5244
New game 1K Hires in development : Ghost Hunt
Right now I am working on a 1K Hires game named "Ghost Hunt". The game is based on a ONELINER for the ZX Spectrum named TIMERACER. You will see an aimingcross like a riffle. Once in a while you will see a ghost flashing on the screen. You need to hit the ghost with the cross (no need to shoot, or pe...