Search found 2174 matches

by dr beep
Sun Jun 02, 2024 11:18 am
Forum: Development
Topic: LOWRES -demo
Replies: 41
Views: 3537

Re: LOWRES -demo

I have altered the QUARACTER-generator Controls are still QAOP and SPACE but you see the ascii-value of the character and you can directly change the character in ANY other value simply by pressing that key. When you need QAOP or SPACE you press a close key and use LEFT/RIGHT to make the right value...
by dr beep
Sun Jun 02, 2024 10:09 am
Forum: Development
Topic: LOWRES -demo
Replies: 41
Views: 3537

Re: LOWRES -demo

You don’t need DFILE just built the string and print the string.
Edit: you need to poke the string. PRINT skips the bit6 codes.
by dr beep
Sun Jun 02, 2024 8:52 am
Forum: Development
Topic: LOWRES -demo
Replies: 41
Views: 3537

Re: LOWRES -demo

mrtinb wrote: Sun Jun 02, 2024 3:51 am Very interesting.

I wonder what the Lambda 8300 will do with code like this. The Lambda 8300 does not support pseudo hires or WRX hires, as all video output is handled internally in the ULA, including the charset.
Do you need a piece of code to try?
Easiest is the BASIC code with the telephone.
by dr beep
Sat Jun 01, 2024 2:22 pm
Forum: Development
Topic: Mushroomman ZX81
Replies: 41
Views: 1962

Re: Mushroomman ZX81

mrtinb wrote: Sat Jun 01, 2024 1:11 pm Very fascinating game and coding concept.

Can you elaborate more on the Quaracterdisplay?

Is is generated by taking 2 pixel lines from 4 different characters?
More in this thread

viewtopic.php?f=6&t=5492
by dr beep
Sat Jun 01, 2024 1:21 pm
Forum: Development
Topic: Mushroomman ZX81
Replies: 41
Views: 1962

Re: Mushroomman ZX81

Very fascinating game and coding concept. Can you elaborate more on the Quaracterdisplay? Is is generated by taking 2 pixel lines from 4 different characters? Yes, something like that. To display the down portal I display 2x X and then 2 spaces. The method allows to switch a character each 2 lines ...
by dr beep
Sat Jun 01, 2024 12:37 pm
Forum: Development
Topic: Mushroomman ZX81
Replies: 41
Views: 1962

Re: Mushroomman ZX81

MUSHROOMMAN, the technical explanation Mushroomman is originally coded for a PC by Paul "Equinox" Collins. Hajo Spuunup coded a version for the ZX Spectrum but it was in BASIC and therefore slow and some levels had bugs. You also needed a 128K ZX Spectrum to load all the levels. In 2011 I recoded Mu...
by dr beep
Sat Jun 01, 2024 12:34 pm
Forum: Spectrum BASIC
Topic: Is there a way to convert an PNG or Jpeg into data statements?
Replies: 3
Views: 554

Re: Is there a way to convert an PNG or Jpeg into data statements?

I detect someone is taking pictures of the game in my book and so "typing in" the game.
by dr beep
Fri May 31, 2024 11:21 pm
Forum: GAMES
Topic: New ZX81 Games
Replies: 388
Views: 717436

New 16K Game : MUSHROOMMAN

Name of Software: MUSHROOMMAN 1 Author: Johan "Dr Beep" Koelman Release Date: 31/05/2024 Requirements (eg. 1K, 16K, AY Card, Hi-Res Scheme): 16K lowres NEW DISPLAY METHOD Commercial / Public Domain / Free ware / Other - please specify? Freeware Description: Solve 100 puzzles mrm.png Downloadlink: MR...
by dr beep
Thu May 30, 2024 9:18 pm
Forum: Development
Topic: Mushroomman ZX81
Replies: 41
Views: 1962

Re: Mushroomman ZX81

ZX81 Chroma vs ZX Spectrum
chroma.png
The fixed wall needs a colourchange.
by dr beep
Thu May 30, 2024 7:32 pm
Forum: Development
Topic: Mushroomman ZX81
Replies: 41
Views: 1962

Re: Mushroomman ZX81

I can detect / switch on colouring now.

Only thing is each character in right colours.
That is a table test.