Search found 1446 matches

by dr beep
Wed Jun 09, 2021 9:13 am
Forum: Welcome Area
Topic: Hello from the Netherlands..
Replies: 8
Views: 374

Re: Hello from the Netherlands..

Hello redhawk668,

if you power up your ZX81 try my 1K hires games. No problems with rampackwobble and ready to play within 30 sec.

And I am willing to give you dutch instructions.
by dr beep
Sun May 09, 2021 1:59 pm
Forum: Development
Topic: UDG - Just UDG...
Replies: 21
Views: 2684

Re: UDG - Just UDG...

See my SHOGUN in hires. It seems this game links to a Mini Game Compo site, that does not include the game. Maybe you should update the post about the game with the game and source. http://minigamecompo.weebly.com/2k-page.html source I must seek.... but I can also search USCII for the routine it us...
by dr beep
Sat May 08, 2021 10:13 pm
Forum: Development
Topic: UDG - Just UDG...
Replies: 21
Views: 2684

Re: UDG - Just UDG...

I have no interest doing anything in basic. I'll check out Pauls stuff. I'm really looking to just remap a couple characters for use from assembly replacing a few of the stock characters - or replacing all of them if that's easier. See my SHOGUN in hires. It uses WRX-graphics and text all addressed...
by dr beep
Mon May 03, 2021 9:27 pm
Forum: Development
Topic: UDG - Just UDG...
Replies: 21
Views: 2684

Re: UDG - Just UDG...

If you look at Nuclear Invaders by Kelly Murta , he has made a game in Forth with UDG. After that he has made a WRX version with a few extra routines, that simulate UDG in WRX mode. The Forth source is included with the program, however the UDG-to-WRX routines you have to decompile yourself. :) I m...
by dr beep
Sat May 01, 2021 12:43 pm
Forum: GAMES
Topic: Minotaur by Fred Nachbaur
Replies: 2
Views: 388

Re: Minotaur by Fred Nachbaur

I swapped roles. In my game you play the MiNI-TAURUS.

https://sinclairzxworld.com/viewtopic.p ... 575#p28575
by dr beep
Sun Apr 18, 2021 10:11 am
Forum: Development
Topic: Gamecoding in machinecode on a ZX81.
Replies: 30
Views: 3958

Re: Gamecoding in machinecode on a ZX81.

I feel really dumb when I see what you guys can do! Me and my best buddy are just finishing up our rendition of Donkey Kong. We started it in 1983, so we aren't the fastest coders lol. While "done", some sections are really inelegant and I want to rewrite those. If its ok to ask here (just delete o...
by dr beep
Tue Apr 06, 2021 6:58 am
Forum: ZX BASIC
Topic: Bouncing ball
Replies: 13
Views: 6684

Re: Bouncing ball

IF NOT LEN INKEY$ THEN NEXT I
by dr beep
Sun Mar 28, 2021 9:14 pm
Forum: GAMES
Topic: New ZX81 Games
Replies: 198
Views: 231124

Re: New ZX81 Games

I noticed an error in the AI of SHOGUN1K.

Been repairing it all day just to fit it again in 1K.
Also changed the cursor.
shogun1k.p
(947 Bytes) Downloaded 36 times
by dr beep
Thu Mar 25, 2021 7:07 pm
Forum: GAMES
Topic: My new game to code, with AI of the computer
Replies: 4
Views: 587

Re: My new game to code, with AI of the computer

nollkolltroll wrote: Thu Mar 25, 2021 4:10 pm So 10-pin bowling? I still don't see the resemblance to that, but sure will be interesting to see it evolve.
10 =
TEN =
TENNIS