Search found 2033 matches

by dr beep
Thu Feb 22, 2024 10:11 pm
Forum: ZX Spectrum Lounge
Topic: how did zx spectryum programmers make those big character graphics in games?
Replies: 3
Views: 164

Re: how did zx spectryum programmers make those big character graphics in games?

dr beep wrote: Thu Feb 22, 2024 9:09 pm Outside assembly?

Define UDGs and use those to print, like SMURFS
https://www.spectrumcomputing.co.uk/ent ... m/Schlumpf

or make your own characterset
by dr beep
Thu Feb 22, 2024 12:29 pm
Forum: Welcome Area
Topic: Hello from Poulette73
Replies: 7
Views: 303

Re: Hello from Poulette73

Hello everyone, I'm Olivier, 51 years old, and I live in France. Welcome. I also bought a ZXPand+ extension in order to take advantage of the SD support I can't wait to discover games and utilities. lucky you, not everyone can get a zxpand. As for games.... you can try my 1K hires games (and 1k low...
by dr beep
Sat Feb 17, 2024 9:03 pm
Forum: GAMES
Topic: New ZX81 Games
Replies: 358
Views: 613322

New 1K Game : DALEKS (256 bytes)

Name of Software: DALEKS Author: Johan "Dr Beep" Koelman Release Date: 17/02/2024 Requirements (eg. 1K, 16K, AY Card, Hi-Res Scheme): 1K lowres Commercial / Public Domain / Free ware / Other - please specify? Freeware Description: A game were you must dodge daleks. Daleks.png Downloadlink: Dalek003....
by dr beep
Thu Feb 15, 2024 6:47 pm
Forum: GAMES
Topic: how to make something intentionally crappy for the CGC 2024
Replies: 18
Views: 1070

Re: how to make something intentionally crappy for the CGC 2024

Its tongue in cheek yes? By calling it "crappy" there's no pressure that it has to be great, but I can't imagine making it crappy on purpose. We code as best we can, but others may call it crappy but its the best we can do. If we get lucky, we might actually do a "good" app lol. We (me and "compute...
by dr beep
Thu Feb 15, 2024 5:30 pm
Forum: GAMES
Topic: how to make something intentionally crappy for the CGC 2024
Replies: 18
Views: 1070

Re: how to make something intentionally crappy for the CGC 2024

Once there was a game that was poorly coded but was a great puzzler.

I updated the game and now a much better version can be played.

#mushroomman
by dr beep
Thu Feb 15, 2024 4:08 pm
Forum: GAMES
Topic: how to make something intentionally crappy for the CGC 2024
Replies: 18
Views: 1070

Re: how to make something intentionally crappy for the CGC 2024

I sent in a ZX Spectrum game.
Not the idea I had here but something that came along this week.

https://csscgc24.blogspot.com/2024/02/t ... g-aka.html
by dr beep
Sun Feb 11, 2024 12:37 pm
Forum: GAMES
Topic: New ZX81 Games
Replies: 358
Views: 613322

New 1K Games : K-MAN (free edition)

Name of Software: K-MAN Author: Johan "Dr Beep" Koelman Release Date: 11/02/2024 Requirements (eg. 1K, 16K, AY Card, Hi-Res Scheme): 1K lowres Commercial / Public Domain / Free ware / Other - please specify? Freeware Description: 1K pacman K-man.png Downloadlink: K-man-munch.p Source: K-man-munch.as...
by dr beep
Sun Feb 11, 2024 12:23 pm
Forum: GAMES
Topic: K-man released as source only
Replies: 2
Views: 263

Re: K-man released as source only

mrtinb wrote: Sun Feb 11, 2024 10:47 am Always a pleasure to see your work.
Thanks to this release I spent some time finding extra bytes in this game and in the NEW GAMES section I will release
a source and .P with
1) altered pacman, now with eating animation
2) ghosts will be same time edible but time for change back is doubled.
by dr beep
Wed Feb 07, 2024 9:07 pm
Forum: GAMES
Topic: K-man released as source only
Replies: 2
Views: 263

K-man released as source only

I have decided to release my 1K K-man but not as a .P
Here is the source and you need to compile it yourself to get the game.

Controls
Directions redefinable, start=newline
K-man-free.asm
(16.91 KiB) Downloaded 22 times