Search found 2089 matches

by dr beep
Tue Apr 30, 2024 7:47 pm
Forum: Sinclair Misc
Topic: It seems we are very popular!
Replies: 2
Views: 107

Re: It seems we are very popular!

The forum was slow this weekend.
by dr beep
Tue Apr 30, 2024 7:22 pm
Forum: Development
Topic: WORLDCAFE in development
Replies: 3
Views: 209

Re: WORLDCAFE in development

The layout altered again and Russia is added again.

Game is ready but now only for the tributers.
by dr beep
Tue Apr 30, 2024 6:39 pm
Forum: Software
Topic: Block save / load
Replies: 27
Views: 10152

Re: Block save / load

The loader routine is just 17 bytes ("_BEG" to "_END"), and it is relocated to the end of the memory at the program start. Everything else is rewritten as all the rest of the memory during the load process. And become even 16 bytes because the loader stop when it starts overwriting itself (for now ...
by dr beep
Tue Apr 30, 2024 6:07 pm
Forum: GAMES
Topic: Nationalities needed (claim your name in a game)
Replies: 24
Views: 1736

Re: Nationalities needed (claim your name in a game)

ALL WHO CLAIMED A COUNTRY ON SINCLAIRZXWORLD HAVE GOTTEN A PM WITH A LINK


The game will be released for all others on saturday 4th Mai.
by dr beep
Tue Apr 30, 2024 7:40 am
Forum: Software
Topic: Block save / load
Replies: 27
Views: 10152

Re: Block save / load

I have at the moment no means to test it (my dev environment is broken), but the following program should be able to fully load 1008 bytes into memory (from 0x4000 to 0x4400 - 16 bytes)... The block to be load should be saved with standard routines and should be equal or bigger than 1008 bytes (if ...
by dr beep
Sun Apr 28, 2024 8:31 pm
Forum: Development
Topic: WORLDCAFE in development
Replies: 3
Views: 209

Re: WORLDCAFE in development

I took off 1 table and now memory will be enough to code the game.

At this moment I only need to add the AI of the computer
by dr beep
Sun Apr 28, 2024 8:29 pm
Forum: Development
Topic: Gamecoding in machinecode on a ZX81.
Replies: 58
Views: 53601

Re: Gamecoding in machinecode on a ZX81.

The comments say that I can use #4000 to #400B for variables, but the org starts at #4009. Would I start it at #4000 if I wanted to make use of that RAM? Would I leave the rest of this snippet alone for my own game? I assume I could at least use the two bytes with the mem label after initialization...
by dr beep
Sun Apr 28, 2024 11:49 am
Forum: Development
Topic: WORLDCAFE in development
Replies: 3
Views: 209

Re: WORLDCAFE in development

What I was afraid for just happened....

OUT OF MEMORY in 1K.

I am working on solving it but it might end in cutting of a table so @dmitrii, last one added, might lose the table.
by dr beep
Sun Apr 28, 2024 10:41 am
Forum: Software
Topic: Block save / load
Replies: 27
Views: 10152

Re: Block save / load

I had hoped to have a small loader that would allow loading more data in a 1K machine. Now bound on around 949 bytes.
Alas, this routine is way too large to have use in 1K. My optimized model is more effective on a 1K model.
by dr beep
Sat Apr 27, 2024 10:17 am
Forum: Software
Topic: Block save / load
Replies: 27
Views: 10152

Re: Block save / load

This is an interesting thread. Is a long time that I was thinking that in order to fully (at least to the maximum extent) utilize the 1K memory it would be good to have a extremely small piece of code that (also reusing the standard load routines) could load programs. It means that first you would ...