I'm actually quite excited at this update...
It's not perfect yet, but at least it compiles and runs now...
Search found 68 matches
- Sun Oct 10, 2021 9:05 pm
- Forum: Emulators
- Topic: EO v2.0 - planning stage
- Replies: 36
- Views: 15825
- Mon Oct 04, 2021 9:06 pm
- Forum: Emulators
- Topic: EO v2.0 - planning stage
- Replies: 36
- Views: 15825
Re: EO v2.0 - planning stage
Haven't done much recently - I've had this blinding headache for nearly two months now. But the weekly(a'hem) update is here:
https://drive.google.com/file/d/16fpFNC ... sp=sharing
Mike
https://drive.google.com/file/d/16fpFNC ... sp=sharing
Mike
- Fri Sep 24, 2021 3:09 pm
- Forum: Emulators
- Topic: EO v2.0 - planning stage
- Replies: 36
- Views: 15825
Re: EO v2.0 - planning stage
Well I spent all last night fighting with numerous errors of the type "attempting to link ARM-64 code against x86-64 library"...
Finally got it to compile and produce an executable, but alas it falls over before even displaying a window. We'll look into it a little more next week.
Finally got it to compile and produce an executable, but alas it falls over before even displaying a window. We'll look into it a little more next week.
- Thu Sep 23, 2021 8:48 pm
- Forum: Emulators
- Topic: EO v2.0 - planning stage
- Replies: 36
- Views: 15825
- Thu Sep 23, 2021 12:36 am
- Forum: Emulators
- Topic: EO v2.0 - planning stage
- Replies: 36
- Views: 15825
Re: EO v2.0 - planning stage
At the moment, the render engine still uses Windows GDI. Once the emulation is complete, I'll work on porting the (tiny) machine specific parts. I haven't been well the past couple of weeks, so haven't really done a much as I'd have likes. However, here's my weekly update: https://drive.google.com/...
- Mon Sep 13, 2021 1:50 pm
- Forum: Emulators
- Topic: EO v2.0 - planning stage
- Replies: 36
- Views: 15825
Re: EO v2.0 - planning stage
Tried to test a compilation on Linux but after installing codeblocks and configuring build with "wx-config --cxxflags" and "wx-config --libs" for some reasons the wxwidgets variable __WINDOWS__ still remains set and it tries to load wx/msw/libraries.h that is not found on my system (should be proba...
- Mon Sep 06, 2021 11:53 am
- Forum: Emulators
- Topic: EO v2.0 - planning stage
- Replies: 36
- Views: 15825
Re: EO v2.0 - planning stage
I've decided the put weekly builds on my google drive, mainly for myself to show how progress is developing... This weeks build is at https://drive.google.com/file/d/1wBJjZfhLIIEqHUMPqpRdU7wrPY_NmMYz/view?usp=sharing (Both source and compiled code is included in the zip) I think this is the first we...
- Thu Sep 02, 2021 1:12 am
- Forum: Emulators
- Topic: EO v2.0 - planning stage
- Replies: 36
- Views: 15825
Re: EO v2.0 - planning stage
I guess we're well past the planning stage now. I've put together another build at https://drive.google.com/file/d/1K5x0P1IWTM3H5lfyfi-ZmHXwpmBYDmlC/view?usp=sharing The accuracy seems significantly better than the original EightyOne - I just needs all the features now. The tape handling code is a b...
- Sun Aug 29, 2021 3:31 am
- Forum: Emulators
- Topic: EO v2.0 - planning stage
- Replies: 36
- Views: 15825
Re: EO v2.0 - planning stage
Hmmm. I'm struggling with a small issue at the moment. If I enter "PRINT INKEY$", or enter a BASIC program and hit RUN, the ROM gets stuck in a loop at address 0x04CF. Looking at the code it appears the loop exits when an interrupt occurs, but it seems to be getting there when the NMI generator isn'...
- Mon Aug 23, 2021 12:08 am
- Forum: Emulators
- Topic: EO v2.0 - planning stage
- Replies: 36
- Views: 15825
Re: EO v2.0 - planning stage
My intention is to support Macs, I'm actually using an M1 Macbook Pro to write it - though only in so much as I use my Macbook to remote desktop into the development Win 7 PC in the cellar. I actually chose to target wxWidgets so the program looks native on any platform it's ported to. But yes, hope...