Death Star, keys QAOP, M (toggle blocker/ball), G (exit), H (restart level)
To invert the phase press '1'
Search found 582 matches
- Fri May 10, 2024 4:36 pm
- Forum: Development
- Topic: 384 rows super HRG
- Replies: 29
- Views: 1789
- Fri May 10, 2024 9:19 am
- Forum: Development
- Topic: 384 rows super HRG
- Replies: 29
- Views: 1789
Re: 384 rows super HRG
The cos(x*x+y*y) 3d function drawn with the zbuffer algorithm. press 'P' to invert the phase (keep it pressed until the phase gets inverted).
- Tue May 07, 2024 1:01 pm
- Forum: Development
- Topic: 384 rows super HRG
- Replies: 29
- Views: 1789
Re: 384 rows super HRG
Yet another demo program.
When the picture is drawn, pressing 'P' will eventually correct the phase.
When the picture is drawn, pressing 'P' will eventually correct the phase.
- Sat May 04, 2024 9:59 pm
- Forum: Development
- Topic: 384 rows super HRG
- Replies: 29
- Views: 1789
Re: 384 rows super HRG
I'm sorry but I'm even more confused now.
How does the TV know if it is the even or the odd frame being transmitted?
probably I'll find the answer in the program you've published
How does the TV know if it is the even or the odd frame being transmitted?
probably I'll find the answer in the program you've published
- Sat May 04, 2024 11:27 am
- Forum: Development
- Topic: 384 rows super HRG
- Replies: 29
- Views: 1789
Re: 384 rows super HRG
Wow, on the photo it looks fantastic compared to the standard rez on the right ! It is probably flickery, but it is worth the effort of a specific library. @nollkolltroll, I'll look at your code. How did you address the phase issue? EDIT: I must apologise, I totally forgot about that post. Are the t...
- Fri May 03, 2024 12:36 pm
- Forum: Development
- Topic: 384 rows super HRG
- Replies: 29
- Views: 1789
Re: 384 rows super HRG
test_wrxi_3.p New version. I tried to mockup a theorical high resolution face symbol. I also removed the blurred picture, it now shows the flickering/ghosting picture (almost the worst case scenario of a single frame in use). It is good to know that on some LCD display the picture is reasonably sta...
- Fri May 03, 2024 12:01 pm
- Forum: Development
- Topic: 384 rows super HRG
- Replies: 29
- Views: 1789
Re: 384 rows super HRG
Flickering is expected, the overall rate drops to 50% The top-right face IS blurred, it is just a fancy useless experiment. The top-left face is drawn on a single frame only, the bottom-right is drawn on both the frames and sould appear in standard 256x192 resolution as the top row. The only real el...
- Thu May 02, 2024 10:27 am
- Forum: Development
- Topic: 384 rows super HRG
- Replies: 29
- Views: 1789
Re: 384 rows super HRG
Your screenshot seems not to match Stefano's. That is the differene of AI (artificial incompetence) versus reality :mrgreen: Well, yes. You are both right, I haven't considered the phase. I have no way to predict whether the TV display will be drawing the even or the odd lines series when the drive...
- Wed May 01, 2024 3:36 pm
- Forum: Development
- Topic: 384 rows super HRG
- Replies: 29
- Views: 1789
Re: 384 rows super HRG
I don't remember whether I placed the display buffer at 32768. It's a 12k blob, it overflows easily.
- Wed May 01, 2024 12:28 am
- Forum: Development
- Topic: 384 rows super HRG
- Replies: 29
- Views: 1789
Re: 384 rows super HRG
I took a photo with my phone while the picture was being generated on EO.
Then I cut a portion of it, but the result is what I was hoping to get.
M1NOT shouldn't be necessary. In theory a 32K RAM expansion capable of wrx graphics should work.
Then I cut a portion of it, but the result is what I was hoping to get.
M1NOT shouldn't be necessary. In theory a 32K RAM expansion capable of wrx graphics should work.