Search found 429 matches

by GCHarder
Fri May 10, 2024 9:27 pm
Forum: Software
Topic: Langton's Ant CHR$128 version
Replies: 0
Views: 13

Langton's Ant CHR$128 version

LANGTON'S ANT. Hardware: ZX81+ZXPand+UDG4ZXPand in CHR$128 mode * ZX81+ZXPand+Chroma in CHR$128 mode ZX81+ZXPand+UDG Board in CHR$128 mode Emulator: sz81 in ZXPand+CHR$128 mode EightyOne in ZXPand+CHR$128 mode ------------------------------------------------------------------------------- From Wikip...
by GCHarder
Sat Apr 20, 2024 11:48 pm
Forum: GAMES
Topic: Games by Inufuto
Replies: 11
Views: 20959

New Game, AntiAir

by GCHarder
Mon Mar 18, 2024 9:38 pm
Forum: GAMES
Topic: Tempest CHR$128 version
Replies: 0
Views: 3413

Tempest CHR$128 version

This is a fast "Shoot'em Up" by S.P. Kelly originally published by Micro-Gen, 198?. Despite the name this is NOT a ZX81 version of the arcade classic. There's already a Chroma color version of this, posted elsewhere, so I thought I'd also do a CHR$128 conversion as well. This is actually a pretty in...
by GCHarder
Mon Mar 11, 2024 8:13 pm
Forum: GAMES
Topic: Roadkill
Replies: 0
Views: 3558

Roadkill

Here's another fun little game. Originally published by Timex as part of the "Mixed Game Bag III" collection, 1982. Programmed by Micheal Orwin. My mods... I've increased the play area to the full 24 line display. Changed control keys to Q-A-O-P instead of 5-6-7-8. Sped up the game with a couple MC ...
by GCHarder
Wed Mar 06, 2024 10:54 pm
Forum: GAMES
Topic: Alien Attack CHR$128 version
Replies: 0
Views: 3611

Alien Attack CHR$128 version

This is a frantic little game! The original is only around 900 bytes, 512 bytes for the MC and the rest is for the BASIC loader. The program is interesting in that multiple key presses are permitted, so you can move and fire at the same time, you'll need to do this. There doesn't seem to be an ammo ...
by GCHarder
Fri Mar 01, 2024 7:28 pm
Forum: ZX BASIC
Topic: multi-statement in zx81 basic?
Replies: 5
Views: 1862

Re: multi-statement in zx81 basic?

Implementing multistatement lines is actually fairly simple, in MC. It's just a matter of keeping track of the chr addresses in the line. The program "SHREB" from 1986 uses multistatement lines. Since you have a ZXPand you maybe interested in these programs... https://www.sinclairzxworld.com/viewtop...
by GCHarder
Fri Mar 01, 2024 7:17 pm
Forum: Hardware
Topic: Zeddy displaying wrong characters on screen
Replies: 22
Views: 2743

Re: Zeddy displaying wrong characters on screen

I recall, along time ago, that I had a similar problem and replacing the voltage regulator fixed the problem. I got this idea from a forum posting but I can't find it. Not being a hardware guy I have no idea why the voltage regulator would garble the display, but replacing it worked for me. Regards ...
by GCHarder
Thu Feb 29, 2024 11:51 pm
Forum: GAMES
Topic: What's happened to revival studios?
Replies: 7
Views: 2052

Re: What's happened to revival studios?

If your not aware, some of the best games for the ZX81 are by Bob Smith.

https://bobs-stuff.itch.io/

Regards;

Greg
by GCHarder
Wed Feb 28, 2024 11:06 pm
Forum: ZX BASIC
Topic: "Inline" BASIC Extensions
Replies: 31
Views: 27348

New "Inline" routines-Vertical & Horizontal flips

These are not really new routines just modified for use as "inline" routines.

PRINT USR HFLP

PRINT USR VFLP

Greg
by GCHarder
Sat Feb 10, 2024 9:17 pm
Forum: GAMES
Topic: Falling Balls
Replies: 1
Views: 1482

Falling Balls

"Falling Balls" is another interesting strategy game. First published in "Hebdogiciel", the type-in was done by XavSnap. My version is essentially the same but with french text replaced with Google english. I did add a SEED mod so that you can replay the same game again to get a higher score. There ...