The UDGs are a really cool interpretation, I particularly like the amulets and bracelets, makes quite a difference when playing the game
I've added your UDG version to the official release package (same download as before).
Search found 40 matches
- Tue Oct 29, 2019 9:47 pm
- Forum: GAMES
- Topic: New ZX81 Games
- Replies: 363
- Views: 682875
- Tue Oct 29, 2019 8:19 pm
- Forum: GAMES
- Topic: New ZX81 Games
- Replies: 363
- Views: 682875
Re: New ZX81 Games
A UDG version already, wow. Please post Moggy
I'll include your UDG version in the zip file with the original if you're ok with that.
I'll include your UDG version in the zip file with the original if you're ok with that.
- Tue Oct 29, 2019 9:46 am
- Forum: GAMES
- Topic: New ZX81 Games
- Replies: 363
- Views: 682875
Re: New ZX81 Games
Name of Software: Tut-Tut Author: David Stephenson Release Date: 29/10/2019 Requirements: 16k Description: It's coming to the end of 1921's digging season in Egypt. Your excavations have not gone so well this year, failing to find any trace of the legendary and as yet undiscovered Pharaohs tomb. The...
- Fri Jul 21, 2017 9:25 am
- Forum: Development
- Topic: ZXpand / Atari ST mouse driver
- Replies: 35
- Views: 18515
Re: ZXpand / Atari ST mouse driver
A bit late to the party on mentioning this here, but as Sir Morris mentioned there is a DIY USB mouse interface addon for the ZXpand and ZXpand+ Details here: https://zx81keyboardadventure.blogspot.com.au/2017/04/usb-mouse-for-zx81-and-zxpand-part-1.html https://zx81keyboardadventure.blogspot.com.au...
- Fri May 05, 2017 11:21 am
- Forum: Development
- Topic: Lode Runner on the ZX81?
- Replies: 54
- Views: 22711
Re: Lode Runner on the ZX81?
Yes, the half stone is in keeping with better visual versions of the game. A full block would start to look a little strange, particularly when full unbreakable stones are on the bottom row.
- Thu May 04, 2017 11:36 pm
- Forum: Development
- Topic: Lode Runner on the ZX81?
- Replies: 54
- Views: 22711
Re: Lode Runner on the ZX81?
The levels technically have one extra layer at the bottom, which is always a Block like character. So there is no need to store that with the level data. Good to keep in mind however. To get the Scores and last layer in the screen needs to shift up by 1 block. I've mocked up the first level with all...
- Thu May 04, 2017 10:48 pm
- Forum: Development
- Topic: Lode Runner on the ZX81?
- Replies: 54
- Views: 22711
Re: Lode Runner on the ZX81?
Legend has it that Doug Smith wrote the level designer and got the kids in his neighbourhood to work on extra level. If true I'd bet it's one of the kids initials.
- Thu May 04, 2017 9:49 pm
- Forum: Development
- Topic: Lode Runner on the ZX81?
- Replies: 54
- Views: 22711
Re: Lode Runner on the ZX81?
Indeed they are, the Apple ][e levels are in a java version of the games on github: https://github.com/SimonHung/LodeRunner.
- Thu May 04, 2017 2:03 pm
- Forum: Development
- Topic: Lode Runner on the ZX81?
- Replies: 54
- Views: 22711
Re: Lode Runner on the ZX81?
Very nice, a saving of aprox 20 bytes on the scheme I had in mind originally. Or to put it a better way, room for an extra level in every 4 over the original.
- Thu May 04, 2017 1:08 pm
- Forum: Development
- Topic: Lode Runner on the ZX81?
- Replies: 54
- Views: 22711
Re: Lode Runner on the ZX81?
Agree that we can get some nice effects without going to Hires. See 2 files in the tar of the lode runner running across the screen. One version is a Hires test graphic, and the other a quick and dirty test of something similar in standard ZX81 charaters. http://dasteph.com/cgi/zx81/files/tmp/runner...