Search found 33 matches

by RobertK
Sun Apr 15, 2018 8:27 pm
Forum: Development
Topic: New game - BiggOil
Replies: 6
Views: 255

Re: New game - BiggOil

I was thinking about trying to write an "Anteater" game, but I'm glad that you did it first. All those little details - the oil company idea, the "panic pipe retreat", the rotating hose drum, the moving clouds - make it a very enjoyable game! And it's very addictive, because the bottom cave is so ha...
by RobertK
Thu Apr 12, 2018 11:03 pm
Forum: GAMES
Topic: LODERUNNER on the ZX81
Replies: 20
Views: 779

Re: LODERUNNER on the ZX81

Hmm, looking at the Loderunner screenshots at Mobygames I see that the original Apple II version had blue bricks, while the PC CGA Version had cyan bricks...

I prefer your blue brick version, but that's of course personal taste. :)
by RobertK
Thu Apr 05, 2018 12:56 pm
Forum: GAMES
Topic: New game idea
Replies: 8
Views: 346

Re: New game idea

Last night I spent almost one hour playing the game on the emulator and still had not revealed half of the picture, so I had to save a snaphot... The bad thing is that you need a lot of time for this game - but on the other hand, this is unbelievable considering that it is a 1K game! I think that th...
by RobertK
Sun Apr 01, 2018 11:50 pm
Forum: GAMES
Topic: LODERUNNER on the ZX81
Replies: 20
Views: 779

Re: LODERUNNER on the ZX81

The great advantage of the "Chroma Program Enhacement Creator" is that each user can customize it according to his own preference without changing the original game. So there is no final version ;) Believe me, noone can make it better than you... The hole-closing effect looks so great! Thank you so...
by RobertK
Sun Apr 01, 2018 5:16 pm
Forum: GAMES
Topic: LODERUNNER on the ZX81
Replies: 20
Views: 779

Re: LODERUNNER on the ZX81

Kelly, would you like to publish your Chroma .col and .chr file?

If it isn't finished yet, then it would certainly need a few beta testing volunteers (like me for example). :D
by RobertK
Fri Mar 30, 2018 12:50 am
Forum: GAMES
Topic: LODERUNNER on the ZX81
Replies: 20
Views: 779

Re: LODERUNNER on the ZX81

Fantastic work! Having played the first level so many times in my life, everything was totally familiar here. :D It is a little simpler to play because the opponents are less aggressive. But this is just perfect for me, I used to play the CGA PC version recently, which for me is too difficult and to...
by RobertK
Wed Mar 14, 2018 12:10 pm
Forum: Development
Topic: Plot function in z88dk
Replies: 33
Views: 1776

Re: Plot function in z88dk

My ambitious attempt to port the H-Tron game to the ZX80 has come to a halt... While the graphics.h plot() function works great on the ZX80 (I can already see the correctly displayed game screen), its point() function does not - it makes the program crash. The z88dk wiki says "this function might no...
by RobertK
Fri Mar 09, 2018 11:32 pm
Forum: GAMES
Topic: Ball Blaster
Replies: 24
Views: 6230

Re: Ball Blaster

sirmorris wrote:
Thu Mar 08, 2018 4:30 pm
I should check before I speak :S
The version posted was for ZXpand, and uses its features quite extensively.
Ah, with ZXpand enabled in the EightyOne emu it works. You should add that info to the annoncement thread.
A great game!
by RobertK
Thu Mar 08, 2018 3:28 pm
Forum: Development
Topic: Plot function in z88dk
Replies: 33
Views: 1776

Re: Plot function in z88dk

Ok, now I have found out that the graphics.h functions plot(), unplot() and point() work with the ZX81 target and do exactly the same. Sorry that I didn't notice that earlier, :oops: but that's why I asked here. We definitely need more ZX81 z88dk developers! :) However, a quick test shows that Andy'...
by RobertK
Thu Mar 08, 2018 12:29 pm
Forum: GAMES
Topic: Ball Blaster
Replies: 24
Views: 6230

Re: Ball Blaster

The screenshot looks great! I haven't tried running the game on my hardware yet, but I can't get it to work in the EightyOne emulator (Version 1.8) :-( When I enable 16K and nothing else, the game crashes after the intro (you briefly see "LEVEL 01" before it crashes). When I enable RAM in 8k-16k, I ...