Search found 67 matches

by Bukster
Mon Oct 05, 2020 9:36 am
Forum: GAMES
Topic: Very addictive puzzle games
Replies: 1
Views: 646

Re: Very addictive puzzle games

Looks good, I like the game over sequence. I'll have to read up on how to play this game. I had no idea what I was doing.
by Bukster
Thu Sep 17, 2020 10:03 am
Forum: GAMES
Topic: 1 Karat
Replies: 4
Views: 4191

Re: 1 Karat

I wrote the base 1k game. It was called Chain Reaction. It's posted here somewhere. It wasn't in hi-res of course.
by Bukster
Sun Aug 23, 2020 2:44 am
Forum: GAMES
Topic: Moon Patrol
Replies: 33
Views: 18362

Re: Moon Patrol

Got it, thanks. Will check it out later.
by Bukster
Sun May 31, 2020 12:04 am
Forum: GAMES
Topic: Random maze generation game
Replies: 4
Views: 2795

Re: Random maze generation game

To answer some questions: It's written in flat assembler, so machine code with a basic front end. The Basic actually gives you the maze generation routine and the address of the maze data, so it you want to use it for something, you've got what you need. It runs find on Eightyone emulator set to 16k...
by Bukster
Sat May 30, 2020 2:40 am
Forum: GAMES
Topic: Random maze generation game
Replies: 4
Views: 2795

Random maze generation game

I thought it would be interesting to try and write a machine code version of an algorithm I read years ago in a book of ZX81 basic programs. I've managed to get it going and I think the results look quite good so I've made a micro game around it. This program has the title screen in Basic. You can s...
by Bukster
Sun May 24, 2020 2:11 am
Forum: GAMES
Topic: Moon Patrol
Replies: 33
Views: 18362

Re: Moon Patrol

Looks really good but clearly unfinished. Perhaps you should release the source code and let someone else finish it if you don't want to take this any further.
by Bukster
Sun May 03, 2020 7:56 am
Forum: Development
Topic: Scrolling up one pixel
Replies: 2
Views: 2578

Scrolling up one pixel

When I was writing my giant letters utility, I had thought to make each letter scroll up not one line, but one half line - a ZX81 pixel. The routine I wrote was too slow to be of much use, but here is is in case anybody might like to make use of it. It doesn't clear the bottom line as the routine to...
by Bukster
Sun Apr 26, 2020 8:14 am
Forum: Software
Topic: Giant Letters utility
Replies: 2
Views: 2868

Giant Letters utility

Here's a handy utility to display giant letters on the screen. Input a string and see it turn into giant scrolling letters. This could be good for a display for a computer expo etc. It will support colour if you have a Chroma interface but works fine with a 16k ram pack only. Giant letters1.jpg Gian...
by Bukster
Sun Apr 05, 2020 3:02 am
Forum: GAMES
Topic: TRACTOR BEAM UDG
Replies: 5
Views: 3483

Re: TRACTOR BEAM UDG

No joy with the Eightyone emulator, it just crashes or uses normal graphics.

Wouldn't it be better if the I register was normal for the title screen then switched to whatever the new value should be for the game? The score and bonus messages wouldn't work however.
by Bukster
Sat Apr 04, 2020 10:10 pm
Forum: GAMES
Topic: Tractor Beam - Galaga style game
Replies: 10
Views: 4907

Re: Tractor Beam - Galaga style game

That is really cool!!! Can you tell something about the Making-Process?? Greetings Jens Made using Flat Assembler. It's entirely in machine code and even leaves about 1kb spare so memory efficient. As you can probably guess, the aliens are following preset movement tables. Every alien has a home po...