Search found 176 matches

by JohnsBargs
Thu Jul 04, 2024 1:04 pm
Forum: GAMES
Topic: New ZX81 Games
Replies: 399
Views: 745435

Re: New ZX81 Games

Sinclairs-great wrote: Wed Jul 03, 2024 10:17 pm @JohnsBargs

Do you have a video of loading a game on zx80
Pardon?
by JohnsBargs
Wed Jul 03, 2024 4:06 pm
Forum: GAMES
Topic: New ZX81 Games
Replies: 399
Views: 745435

Re: New ZX81 Games

Just released: Getaway Driver for the 16K ZX81. Really like this, in some ways I think it's better looking than the Speccy one. But there seems to be a nasty bug - I was noodling around in level 1 with two baddies left, doing nothing in particular, when this happened: Getaway Driver-240703-145420.p...
by JohnsBargs
Sat Jun 08, 2024 3:23 pm
Forum: GAMES
Topic: A challenge! The Game Of Puckman
Replies: 0
Views: 1228

A challenge! The Game Of Puckman

So I stumbled across this today: https://spectrumcomputing.co.uk/entry/29204/ZX81/The_Game_of_Puckman It's a weird Zeddy port of Pac-Man with fast, smooth movement and an unusual approach to powerpills, which are scattered liberally all over the maze. The page shows a maze very akin to the arcade, w...
by JohnsBargs
Thu Jun 06, 2024 9:38 pm
Forum: GAMES
Topic: New ZX81 Games
Replies: 399
Views: 745435

Re: New ZX81 Games

Jonathan, Is there a way to turn off the flashing hints? I know it sounds daft, as this is possibly all especially needed in the game mechanics, but I wanted to start being a bit crap at playing and learn quickly. With the assist of, "Put me here" I couldn't struggle and wonder where. There's no op...
by JohnsBargs
Wed May 29, 2024 1:00 am
Forum: GAMES
Topic: Was there ever a good Centipede for the ZX81?
Replies: 12
Views: 7706

Re: Was there ever a good Centipede for the ZX81?

I really like it but it's SO hard without autofire that you can't clear more than about three levels before your hand falls off :lol:
by JohnsBargs
Wed May 29, 2024 12:55 am
Forum: Development
Topic: Why Does The Border Have to Be White?
Replies: 5
Views: 2367

Re: Why Does The Border Have to Be White?

That's really cool. But can you do it with Phoenix? :D
by JohnsBargs
Sun May 26, 2024 2:30 pm
Forum: GAMES
Topic: New ZX81 Games
Replies: 399
Views: 745435

Re: New 1K Game : KILOPEDE

dr beep wrote: Tue Apr 02, 2024 8:30 pm Name of Software: KILOPEDE
Author: Johan "Dr Beep" Koelman
Release Date: 02/04/2024
Requirements (eg. 1K, 16K, AY Card, Hi-Res Scheme): 1K lowres
Commercial / Public Domain / Free ware / Other - please specify? Freeware
Very impressive! Could definitely use autofire, though.
by JohnsBargs
Sat Sep 23, 2023 11:27 pm
Forum: GAMES
Topic: New ZX81 Games
Replies: 399
Views: 745435

Re: New ZX81 Games

Really nice and smooth and fun, but the white border in non-Chroma mode looks very strange when you've painted the side passages. (It also might be better to use down rather than up to enter your name, because with 2 for up it invariably insta-starts a new game with 2, which gives you the cursor key...
by JohnsBargs
Wed Sep 20, 2023 4:21 pm
Forum: GAMES
Topic: New translation: Stock-Car
Replies: 10
Views: 8253

Re: New translation: Stock-Car

So here's a version with the highscore code lines in, and line 1000 changed from CLEAR to PRINT. If I print PEEK 21212 it's still 5, which is what I get from the working version, but when the race starts I get a 2/8010 error. (Line 8010 is a simple NEXT Y.) So it looks like that's not the solution :...
by JohnsBargs
Wed Sep 20, 2023 3:55 pm
Forum: GAMES
Topic: New translation: Stock-Car
Replies: 10
Views: 8253

Re: New translation: Stock-Car

Another thought, you could prune some bytes from above line 1500, maybe use a VAL here and there then add your GOTO line just make sure line 1500 starts at 21,212. Use PEEK 21212 to track your pruning. It should match before and after pruning. I'd already thought that, eg I tried replacing the prob...