Search found 177 matches

by JohnsBargs
Wed Sep 11, 2024 1:01 am
Forum: Development
Topic: Munchy 2K (WIP)
Replies: 9
Views: 3137

Re: Munchy 2K (WIP)

Anyone got any idea why this won't work on lr-81? Just boots to a K cursor and no code. Works fine on the Windows version.
by JohnsBargs
Thu Jul 04, 2024 1:04 pm
Forum: GAMES
Topic: New ZX81 Games
Replies: 408
Views: 791735

Re: New ZX81 Games

Sinclairs-great wrote: Wed Jul 03, 2024 10:17 pm @JohnsBargs

Do you have a video of loading a game on zx80
Pardon?
by JohnsBargs
Wed Jul 03, 2024 4:06 pm
Forum: GAMES
Topic: New ZX81 Games
Replies: 408
Views: 791735

Re: New ZX81 Games

Just released: Getaway Driver for the 16K ZX81. Really like this, in some ways I think it's better looking than the Speccy one. But there seems to be a nasty bug - I was noodling around in level 1 with two baddies left, doing nothing in particular, when this happened: Getaway Driver-240703-145420.p...
by JohnsBargs
Sat Jun 08, 2024 3:23 pm
Forum: GAMES
Topic: A challenge! The Game Of Puckman
Replies: 0
Views: 4399

A challenge! The Game Of Puckman

So I stumbled across this today: https://spectrumcomputing.co.uk/entry/29204/ZX81/The_Game_of_Puckman It's a weird Zeddy port of Pac-Man with fast, smooth movement and an unusual approach to powerpills, which are scattered liberally all over the maze. The page shows a maze very akin to the arcade, w...
by JohnsBargs
Thu Jun 06, 2024 9:38 pm
Forum: GAMES
Topic: New ZX81 Games
Replies: 408
Views: 791735

Re: New ZX81 Games

Jonathan, Is there a way to turn off the flashing hints? I know it sounds daft, as this is possibly all especially needed in the game mechanics, but I wanted to start being a bit crap at playing and learn quickly. With the assist of, "Put me here" I couldn't struggle and wonder where. There's no op...
by JohnsBargs
Wed May 29, 2024 1:00 am
Forum: GAMES
Topic: Was there ever a good Centipede for the ZX81?
Replies: 12
Views: 10935

Re: Was there ever a good Centipede for the ZX81?

I really like it but it's SO hard without autofire that you can't clear more than about three levels before your hand falls off :lol:
by JohnsBargs
Wed May 29, 2024 12:55 am
Forum: Development
Topic: Why Does The Border Have to Be White?
Replies: 5
Views: 4220

Re: Why Does The Border Have to Be White?

That's really cool. But can you do it with Phoenix? :D
by JohnsBargs
Sun May 26, 2024 2:30 pm
Forum: GAMES
Topic: New ZX81 Games
Replies: 408
Views: 791735

Re: New 1K Game : KILOPEDE

dr beep wrote: Tue Apr 02, 2024 8:30 pm Name of Software: KILOPEDE
Author: Johan "Dr Beep" Koelman
Release Date: 02/04/2024
Requirements (eg. 1K, 16K, AY Card, Hi-Res Scheme): 1K lowres
Commercial / Public Domain / Free ware / Other - please specify? Freeware
Very impressive! Could definitely use autofire, though.
by JohnsBargs
Sat Sep 23, 2023 11:27 pm
Forum: GAMES
Topic: New ZX81 Games
Replies: 408
Views: 791735

Re: New ZX81 Games

Really nice and smooth and fun, but the white border in non-Chroma mode looks very strange when you've painted the side passages. (It also might be better to use down rather than up to enter your name, because with 2 for up it invariably insta-starts a new game with 2, which gives you the cursor key...
by JohnsBargs
Wed Sep 20, 2023 4:21 pm
Forum: GAMES
Topic: New translation: Stock-Car
Replies: 10
Views: 8994

Re: New translation: Stock-Car

So here's a version with the highscore code lines in, and line 1000 changed from CLEAR to PRINT. If I print PEEK 21212 it's still 5, which is what I get from the working version, but when the race starts I get a 2/8010 error. (Line 8010 is a simple NEXT Y.) So it looks like that's not the solution :...