Monty Pythons screwed up adventure
ZX81 (32k might be needed)
completed and released
Search found 75 matches
- Tue Jul 02, 2019 3:38 am
- Forum: ZX BASIC
- Topic: inkey$ command and player choice
- Replies: 3
- Views: 244
would it be better for me to program a inkey$ loop instruction instead of Get a$? the zx81 doesn't really have a provision for scanning the keyboard to find a certain key. Still working on treasure hunt, but this aspect of programming is still hard to pull off. I can get away with an input command h...
very helpful indeed. The story goes that a kingdom lost it's treasure to a sadistic dragon that uses Monty Python sketches as a weapon. every knight that goes to kill it comes back screaming about the damned Coconuts. Why are you not affected? why earplugs of course. 40 knights went in, 4 came out w...
decided to start from scrath. on starting you are asked for the amount of ram in memory. 4k or lower starts you on line 350. Higher ram (32k and up) starts you on line 200. both sections are separate, so I may have to make one version for the 4k-16k zx81 and one for the 32k zx81. will release a demo...
noted, what else? I could try an if then loop but I can't seem to see how it would work, seeing as I need the computer to account for each action per section...I'm looking at at least 15 inkey$ areas per input
sorry if this is in the wrong area but i'm in a bit of a jam. I have completed the groundwork for a new game called treasure hunt. but I need the rest tested and if possible, debugged by someone with that type of knowledge. I cannot compensate for time, but I will be sure to give a shout out if that...