Search found 371 matches
- Fri Jun 28, 2024 10:20 pm
- Forum: ZX BASIC
- Topic: Disable and Enable BREAK at will.
- Replies: 11
- Views: 12881
Re: Disable and Enable BREAK at will.
Enable and Disable BREAK at will. One of the most annoying things about the ZX81 is that when you BASIC program is running anytime you press the SPACE key it will cause a BREAK your BASIC program. I've been working on this for awhile and I've come up with a method to be able to disable or enable th...
- Sat Jun 15, 2024 6:05 am
- Forum: ZX BASIC
- Topic: Program error confusion
- Replies: 3
- Views: 2075
Re: Program error confusion
after getting a right kick in the ass needed for the CGC, I have decided to do something a little different However, my program keeps getting either an error 5, 2 or B. I have no idea what is going on. I increased the ram to 32k, still had an issue. Tried CONT, still had an issue. The program WAS s...
- Mon Jun 10, 2024 8:37 pm
- Forum: Sinclair Misc
- Topic: Am I doing this correctly? (Jupiter Ace)
- Replies: 3
- Views: 1311
- Mon Jun 10, 2024 4:29 am
- Forum: Sinclair Misc
- Topic: IF I would write a book about coding a 1K ZX81.....
- Replies: 13
- Views: 13841
Re: IF I would write a book about coding a 1K ZX81.....
wanted to ask about an update on the book. I think you should put in detailed type ins. Maybe some forth examples. You're very talented and it would be nice to see your process to help newbies.
- Mon Jun 10, 2024 3:30 am
- Forum: Sinclair Misc
- Topic: The "Ask Dr Beep anything" thread
- Replies: 21
- Views: 18833
Re: The "Ask Dr Beep anything" thread
what was the hardest game you ever made for this forum. What was your process like?
- Mon Jun 10, 2024 1:46 am
- Forum: Sinclair Misc
- Topic: Am I doing this correctly? (Jupiter Ace)
- Replies: 3
- Views: 1311
Am I doing this correctly? (Jupiter Ace)
I'm reading the Jupiter ace manual on redefining graphics and this segment has me stumped: https://k1.spdns.de/Vintage/Sinclair/80/Jupiter%20Ace/Manual/Jupiter%20Ace%204000%20Forth%20Programming.pdf (page 71) I define GR as stated : GR ( 8 row numbers, ASCII code ` ) <--- confused about this bit 8 *...
- Fri Jun 07, 2024 9:12 pm
- Forum: ZX BASIC
- Topic: The zx80 doesn't have an inkey$ command. how did programmers get games to work on the machine?
- Replies: 3
- Views: 897
The zx80 doesn't have an inkey$ command. how did programmers get games to work on the machine?
the zx81 has inkey$ for reading the keyboard and for arrow movement. how was this accomplished on the zx80?
- Thu May 30, 2024 7:35 pm
- Forum: Hardware
- Topic: uses for the zx80/81 outside of games
- Replies: 8
- Views: 1956
uses for the zx80/81 outside of games
was the zx80/81 ever used for businesses or other areas of the workforce? is there any evidence of this? did magazines ever cover it?
- Wed May 15, 2024 4:02 am
- Forum: Development
- Topic: if one were to make a game based off of the Thing (1982), would a text adventure be appropriate?
- Replies: 1
- Views: 714
if one were to make a game based off of the Thing (1982), would a text adventure be appropriate?
curious as to what you would think
- Sat May 11, 2024 12:52 am
- Forum: Spectrum BASIC
- Topic: displaying and animating UDG's on the spectrum
- Replies: 22
- Views: 16852
Re: displaying and animating UDG's on the spectrum
thank you moggy