Search found 19 matches

by loftcat
Sun Nov 05, 2023 11:13 pm
Forum: Emulators
Topic: Eightyone emulator tools issue
Replies: 5
Views: 5427

Re: Eightyone emulator tools issue

Fruitcake wrote: Sun Oct 22, 2023 12:20 am You can reposition all windows automatically from within EightyOne using:
View -> Gather Windows.

And you can delete the current .ini file from within EightyOne using:
Options -> Configuration -> Reset To Default Settings
Fantastic, great tip thank you! 8-)
by loftcat
Sun Nov 05, 2023 11:11 pm
Forum: Emulators
Topic: Eightyone emulator tools issue
Replies: 5
Views: 5427

Re: Eightyone emulator tools issue

I often get this problem with various applications and windows. I just reconnect my second screen, move all the windows, then disconnect it again. Given that the system (hardware and the OS) knows when a second screen is connected, you would have thought that the OS would have handled this better, ...
by loftcat
Thu Oct 19, 2023 7:28 pm
Forum: Emulators
Topic: Eightyone emulator tools issue
Replies: 5
Views: 5427

Re: Eightyone emulator tools issue

Resolved! I found the ini file located in C:\Users\<user>\AppData\Roaming\EightyOne. There's a lot of properties in there but I didn't have any particular settings to preverse, so deleted the EightyOne.ini file, re-ran the emulator and a new ini file is generated with the tools boxes popping up corr...
by loftcat
Thu Oct 19, 2023 5:28 pm
Forum: Emulators
Topic: Eightyone emulator tools issue
Replies: 5
Views: 5427

Eightyone emulator tools issue

Hi, I'm having a minor problem with the Eightone emulator. When enabling the Basic Listing on the Tools menu, or the on-screen keyboard map from the from the Help menu the boxes do not appear on the screen. Other boxes from the tools menu (eg Wav loader) display fine. I think the problem goes back t...
by loftcat
Sun Feb 12, 2023 10:34 pm
Forum: Emulators
Topic: SP-2-ZX81, the new ZX81-emulator for the 48K ZX Spectrum
Replies: 78
Views: 1337391

Re: SP-2-ZX81, the new ZX81-emulator for the 48K ZX Spectrum

Well I've not been looking for that long actually, in the back of my mind I knew there was at least one ZX81 emulator available for the Spectrum but hadn't investigated it. Recently I've been painfully trying to get my original cassettes to load (I say painfully because I have various modern easier ...
by loftcat
Sun Feb 12, 2023 4:47 pm
Forum: Emulators
Topic: SP-2-ZX81, the new ZX81-emulator for the 48K ZX Spectrum
Replies: 78
Views: 1337391

Re: SP-2-ZX81, the new ZX81-emulator for the 48K ZX Spectrum

Sure, but where can I find the latest version? The last version I can find on this thread is v2.13.
by loftcat
Sun Feb 12, 2023 2:45 pm
Forum: Emulators
Topic: SP-2-ZX81, the new ZX81-emulator for the 48K ZX Spectrum
Replies: 78
Views: 1337391

Re: SP-2-ZX81, the new ZX81-emulator for the 48K ZX Spectrum

This is the official release of my NEW ZX81 EMULATOR for the 48K ZX Spectrum. Fully software and much faster than my emulator from 1997. The old emulator is also included. https://www.mediafire.com/file/oiejfzmjzekjrdx/SP-2-ZX.zip/file Late to this... but just wanted to say thanks, just what I've b...
by loftcat
Mon May 31, 2021 12:37 pm
Forum: ZX BASIC
Topic: Writing data files
Replies: 6
Views: 2519

Re: Writing data files

One hint: if you use SAVE within a running BASIC program (to continue the program there after LOAD), the SAVE command may be used only in the main program, not located a sub-routine!!! The reason is, that the RETURN address of the sub-routine is stored on the BASIC stack, which is NOT saved by the ...
by loftcat
Mon May 31, 2021 12:42 am
Forum: ZX BASIC
Topic: Writing data files
Replies: 6
Views: 2519

Re: Writing data files

Ah yes of course, I will take the player back to the main menu after saving the game.
by loftcat
Sun May 30, 2021 8:45 pm
Forum: ZX BASIC
Topic: Writing data files
Replies: 6
Views: 2519

Re: Writing data files

Thanks for the info and ideas, much appreciated. I'm making quite a large game that will take up 16k. Would it be a fairly acceptable solution to save the program with variables in their current state. Then when the player wants to continue where they left off, load the entire game with variables in...