Search found 9 matches

by jjp
Mon Jun 13, 2022 11:31 pm
Forum: Emulators
Topic: New release of EightyOne available
Replies: 342
Views: 347016

Re: New release of EightyOne available

Great! thanks for accept my suggest! it works excelent! Good to hear it works! :) Other issue, the sources requiere a component named AnimTimer, but it is missing... anyway this component isn't used, but fail the compilation. Thanks for bringing it to my attention. I'll sort that in the next releas...
by jjp
Sat Jun 11, 2022 7:57 pm
Forum: Emulators
Topic: New release of EightyOne available
Replies: 342
Views: 347016

Re: New release of EightyOne available

A significant new version of EightyOne (v1.29) is now available. It can be found here: https://sourceforge.net/projects/eightyone-sinclair-emulator/ EightyOne has never accurately emulated the timing of the ZX81 display mechanism, always running slightly faster than it should (by 'faster' I mean th...
by jjp
Fri Jun 10, 2022 7:47 am
Forum: Emulators
Topic: New release of EightyOne available
Replies: 342
Views: 347016

Re: New release of EightyOne available

I already test it... it works...

(change with +/- 1 )
by jjp
Fri Jun 10, 2022 4:21 am
Forum: Emulators
Topic: New release of EightyOne available
Replies: 342
Views: 347016

Re: New release of EightyOne available

Hi! I want request a path for EO, zxpand joys. In wine it don't works fine, because the read_joy() function, check for exact values. Let me explain in my enviromnt joyGetDevCaps(0, &caps, sizeof(JOYCAPS)); return 65535 for wXmax and wYmax members in struct caps but when it read the joy pos with joyG...
by jjp
Thu Mar 10, 2022 7:26 pm
Forum: ZX Spectrum Lounge
Topic: [ZX Spectrum Next] Space Invaders by SplinterGU
Replies: 0
Views: 2406

[ZX Spectrum Next] Space Invaders by SplinterGU

I want introduce you my Space Invaders clone for ZX Spectrum Next

screen01.png

Youtube: https://www.youtube.com/watch?v=-uRyANeVJQU

Available on https://splintergu.itch.io/space-invade ... ctrum-next
by jjp
Wed Oct 06, 2021 11:41 pm
Forum: GAMES
Topic: Artic ZX Galaxians - now with ZONX support (and Chroma81 & UDG)
Replies: 64
Views: 21308

Re: Artic ZX Galaxians - now with ZONX support (and Chroma81 & UDG)

Does the fact I'm on 32k make a difference? Just tried the partial Chroma and no joy. Just to be clear, this should run on a standard ZX81, with a geniune (and working) Zon x-81 box? I have the Speccy versions for both 48k and 128k, both fantastic. Just need to sort the zx81 version now. I do have ...
by jjp
Wed Oct 06, 2021 9:49 pm
Forum: GAMES
Topic: Artic ZX Galaxians - now with ZONX support (and Chroma81 & UDG)
Replies: 64
Views: 21308

Re: Artic ZX Galaxians - now with ZONX support (and Chroma81 & UDG)

I gave up on trying these downloads a while back as non of them worked for me, as in I always ended up with the full screen of pixelated pattern on loading, whichever version I tried. I'm using a real machine with internal 32k which runs all the other WRX stuff. And thanks to some of the game sugge...
by jjp
Wed Oct 06, 2021 2:51 pm
Forum: GAMES
Topic: Artic ZX Galaxians - now with ZONX support (and Chroma81 & UDG)
Replies: 64
Views: 21308

Re: Artic ZX Galaxians - now with ZONX support (and Chroma81 & UDG)

May be the same I only knows another graphically similar. But this is 100% accurate with the original, has 1 pixel scrolling and supports Chroma as well. A but slower. There's the spectrum version too.. https://splintergu.itch.io/ 20210911_182002 (2).mp4 I gave up on trying these downloads a while ...
by jjp
Mon Jul 26, 2021 9:45 pm
Forum: Development
Topic: ZCC ZX81 WRX Space Invaders
Replies: 2
Views: 1691

Re: ZCC ZX81 WRX Space Invaders

it's weird, because OBJ is defined before OBJS = build/utils_asm.o \ build/Point.o \ build/round_routines.o \ build/screens_routines.o \ build/PutSprite.o \ build/charset.o \ build/sprites.o \ build/utils.o \ build/input.o \ build/tables.o \ build/common.o \ build/round.o \ build/screens.o \ build/s...