If it helps, the arcade game it's based on is Astro Invader.
https://www.youtube.com/watch?v=3UcmU0qV5U8
Search found 58 matches
- Wed Jul 26, 2023 10:45 am
- Forum: GAMES
- Topic: Does anyone have a alternative version of Alien Dropout?
- Replies: 3
- Views: 1191
- Wed Jul 26, 2023 10:42 am
- Forum: GAMES
- Topic: Does anyone have a alternative version of Alien Dropout?
- Replies: 3
- Views: 1191
Re: Does anyone have a alternative version of Alien Dropout?
Hi JohnsBargs, I'm in the middle of writing a 1k version which I need to get back into. I've run out of memory so progress is slow. Only a couple of features to add before it can be released.
- Wed May 31, 2023 5:58 pm
- Forum: ZX BASIC
- Topic: Shuffling An Array
- Replies: 20
- Views: 13236
Re: Shuffling An Array
Depending on how good rnd is, you could loop thro each element and swap it with a random element. Sometimes an element might get swapped with itself and sometimes an element can get swapped multiple times but not sure if this would be a problem.
- Tue May 09, 2023 1:40 pm
- Forum: Welcome Area
- Topic: Hello from Skegness, England
- Replies: 5
- Views: 1729
Re: Hello from Skegness, England
Hi Andrew,
I too like to write games for the zx81 in 1K. Recently I released QDepthcharge and currently working on QAstro Invaders (the Q stands for quarter screen).
See the "New ZX81 Games" thread too for some amazing games.
Paul
I too like to write games for the zx81 in 1K. Recently I released QDepthcharge and currently working on QAstro Invaders (the Q stands for quarter screen).
See the "New ZX81 Games" thread too for some amazing games.
Paul
- Fri May 05, 2023 2:42 pm
- Forum: Development
- Topic: New 1K Development Started
- Replies: 5
- Views: 11081
Re: New 1K Development Started
Another week and another update.
I've got firing working, except for hitting saucers and invaders crashing into the ground.
Slow progress I know but still got 100 bytes or so left to handle the remaining bits like losing a life and the game.
I've got firing working, except for hitting saucers and invaders crashing into the ground.
Slow progress I know but still got 100 bytes or so left to handle the remaining bits like losing a life and the game.
- Fri Apr 28, 2023 3:31 pm
- Forum: Development
- Topic: New 1K Development Started
- Replies: 5
- Views: 11081
Re: New 1K Development Started
A quick update. I've added the saucer and a couple of bugs.
Lots still to do including firing and losing a life.
Lots still to do including firing and losing a life.
- Fri Apr 28, 2023 10:15 am
- Forum: SALES
- Topic: BOOK: 81 hires games for the 1K ZX81
- Replies: 20
- Views: 15577
Re: BOOK: 81 hires games for the 1K ZX81
Does the book have type-ins of the games in funky slanted columns?
- Wed Apr 26, 2023 2:27 pm
- Forum: GAMES
- Topic: New ZX81 Games
- Replies: 408
- Views: 791756
Re: New ZX81 Games
Thanks JohnsBargs, glad you enjoyed it.
- Tue Apr 25, 2023 2:05 pm
- Forum: Development
- Topic: New 1K Development Started
- Replies: 5
- Views: 11081
Re: New 1K Development Started
Here's another update. Got the invaders moving and another screenshot. Phase2.png The game is Astro Invaders, which for some reason I remember from BITD. I thought it would work well in 1k so why not. Yes, I'm using your 1K optimization dr beep to wring the most out of the zeddy. Still got 400 bytes...
- Mon Apr 24, 2023 2:14 pm
- Forum: Development
- Topic: New 1K Development Started
- Replies: 5
- Views: 11081
New 1K Development Started
Hi All,
I've started another 1K game and thought I post my progress as I go. No idea if it will work or if it will turn out the way I imagine it will.
Any guesses on the game?
I've started another 1K game and thought I post my progress as I go. No idea if it will work or if it will turn out the way I imagine it will.
Any guesses on the game?