Search found 80 matches

by Bukster
Sun Dec 13, 2020 3:47 am
Forum: GAMES
Topic: Cassette60, the reviews.
Replies: 17
Views: 1608

Re: Cassette60, the reviews.

I write a quick review - I choose Game 26, Snake. This is the classic game where the snake gets longer and longer as you move around the screen. Don't bash into the sides, top or bottom. L starts the game. The controls are Q/A for up/down. O/P for left and right. There is only you on the field, no r...
by Bukster
Sun Dec 13, 2020 3:30 am
Forum: GAMES
Topic: Cassette60, the reviews.
Replies: 17
Views: 1608

Re: Cassette60, the reviews.

I sympathise. I put a lot of effort into my games too and don't get a lot of feedback. Are people interested or not? It's not worth writing new stuff if nobody cares. I'll download your file and have a look.
by Bukster
Sun Nov 15, 2020 3:57 am
Forum: GAMES
Topic: 3D Skeleton Maze Game
Replies: 0
Views: 1497

3D Skeleton Maze Game

I've been working on a 3D game using the same maze design as 3D Monster Maze. I didn't steal any actual code from 3D Monster Maze. I just used screenshots to work out the maze dimensions. No point in reinventing the wheel. This games had nods to both 3D Monster Maze and Mazogs with things like the '...
by Bukster
Mon Oct 05, 2020 9:36 am
Forum: GAMES
Topic: Very addictive puzzle games
Replies: 1
Views: 3758

Re: Very addictive puzzle games

Looks good, I like the game over sequence. I'll have to read up on how to play this game. I had no idea what I was doing.
by Bukster
Thu Sep 17, 2020 10:03 am
Forum: GAMES
Topic: 1 Karat
Replies: 4
Views: 7782

Re: 1 Karat

I wrote the base 1k game. It was called Chain Reaction. It's posted here somewhere. It wasn't in hi-res of course.
by Bukster
Sun Aug 23, 2020 2:44 am
Forum: GAMES
Topic: Moon Patrol
Replies: 33
Views: 29516

Re: Moon Patrol

Got it, thanks. Will check it out later.
by Bukster
Sun May 31, 2020 12:04 am
Forum: GAMES
Topic: Random maze generation game
Replies: 4
Views: 6215

Re: Random maze generation game

To answer some questions: It's written in flat assembler, so machine code with a basic front end. The Basic actually gives you the maze generation routine and the address of the maze data, so it you want to use it for something, you've got what you need. It runs find on Eightyone emulator set to 16k...
by Bukster
Sat May 30, 2020 2:40 am
Forum: GAMES
Topic: Random maze generation game
Replies: 4
Views: 6215

Random maze generation game

I thought it would be interesting to try and write a machine code version of an algorithm I read years ago in a book of ZX81 basic programs. I've managed to get it going and I think the results look quite good so I've made a micro game around it. This program has the title screen in Basic. You can s...
by Bukster
Sun May 24, 2020 2:11 am
Forum: GAMES
Topic: Moon Patrol
Replies: 33
Views: 29516

Re: Moon Patrol

Looks really good but clearly unfinished. Perhaps you should release the source code and let someone else finish it if you don't want to take this any further.
by Bukster
Sun May 03, 2020 7:56 am
Forum: Development
Topic: Scrolling up one pixel
Replies: 5
Views: 3762

Scrolling up one pixel

When I was writing my giant letters utility, I had thought to make each letter scroll up not one line, but one half line - a ZX81 pixel. The routine I wrote was too slow to be of much use, but here is is in case anybody might like to make use of it. It doesn't clear the bottom line as the routine to...