Search found 277 matches

by bobs
Sat Jan 02, 2016 5:25 pm
Forum: GAMES
Topic: New ZX81 Games
Replies: 133
Views: 75089

Re: New ZX81 Games

Name of Software: CroZXy Road Author: Bob Smith Release Date: 02/01/2016 Requirements (eg. 1K, 16K, AY Card, Hi-Res Scheme): 16K (ZXpand joystick support) Description: Crossy Road clone . Screenshots: http://www.bobs-stuff.co.uk/zx81.html http://www.bobs-stuff.co.uk/images/cr_1_d2.png http://www.bob...
by bobs
Sat Jan 02, 2016 5:21 pm
Forum: GAMES
Topic: CroZXy Road - New 16K ZX81 game
Replies: 5
Views: 1912

CroZXy Road - New 16K ZX81 game

CroZXy Road - for the 16K ZX81.

A version of the iconic mobile title 'Crossy Road', by Hipster Whale.

Officially approved, and completely free.

More details at http://www.bobs-stuff.co.uk/zx81.html

The game supports the ZXpand joystick.

Image
by bobs
Tue Dec 29, 2015 5:28 pm
Forum: GAMES
Topic: U-BEND - New 16K ZX81 Game
Replies: 6
Views: 1404

Re: U-BEND - New 16K ZX81 Game

Thanks Stefano! I like to try and produce well-polished games which stand-out from the old BASIC games which I used to type-in from magazine listings as a child, and prove that the '81 is a capable games machine. The Chroma stuff does look great. There'd be a lot of scope for a game purely written t...
by bobs
Tue Dec 29, 2015 9:48 am
Forum: Welcome Area
Topic: Hi there
Replies: 8
Views: 1617

Re: Hi there

When I think of ZX81 programming, I am not considering at all writing hires graphics, but thinking of minimalistic concepts with character graphics only. I mean, take Mazogs for example - it's all character art but still has "the depth" :) I like minimalism, it's challenging :) I've written 13 game...
by bobs
Sun Dec 27, 2015 9:19 am
Forum: GAMES
Topic: U-BEND - New 16K ZX81 Game
Replies: 6
Views: 1404

Re: U-BEND - New 16K ZX81 Game

Thanks! Glad you're both enjoying the game - it's always nice to get feedback on what I write.
by bobs
Wed Dec 23, 2015 7:44 am
Forum: GAMES
Topic: New ZX81 Games
Replies: 133
Views: 75089

Re: New ZX81 Games

Name of Software: U-Bend Author: Bob Smith Release Date: 23/12/2015 Requirements (eg. 1K, 16K, AY Card, Hi-Res Scheme): 16K (ZXpand joystick & Chroma 81 colour support) Description: Pipe-Mania clone. Screenshots: http://www.bobs-stuff.co.uk/zx81.html http://www.bobs-stuff.co.uk/images/ub_1_d2.png ht...
by bobs
Wed Dec 23, 2015 7:41 am
Forum: GAMES
Topic: U-BEND - New 16K ZX81 Game
Replies: 6
Views: 1404

U-BEND - New 16K ZX81 Game

U-Bend - for the 16K ZX81.

A version of Pipe-Mania, with 36 unique levels, bonus levels, and pass-codes system.

More details at http://www.bobs-stuff.co.uk/zx81.html

The game supports the ZXpand joystick, and Chroma 81 colour.

Image
by bobs
Sun Jul 19, 2015 6:57 pm
Forum: Development
Topic: WIP - Why did the low-res pixel object cross the road?
Replies: 7
Views: 1048

Re: WIP - Why did the low-res pixel object cross the road?

Looks great, and an unusual perspective for a ZX81 game. This did ring a bell - not sure if you've seen this one, but a game from 1982 with a very similar look - City of Xon by Pleasantrees . The choice of perspective comes from the original game - I'm just trying to bring it back in time by 33 yea...
by bobs
Sun Jun 21, 2015 7:45 pm
Forum: Development
Topic: WIP - Why did the low-res pixel object cross the road?
Replies: 7
Views: 1048

Re: WIP - Why did the low-res pixel object cross the road?

The game is somewhat too far advanced for the retro-fitting of such a technique, but the additional logic required to determine the offset positions and sprite drawing could become a little difficult. Thanks for the idea though.
by bobs
Sun Jun 21, 2015 2:46 pm
Forum: Development
Topic: WIP - Why did the low-res pixel object cross the road?
Replies: 7
Views: 1048

Re: WIP - Why did the low-res pixel object cross the road?

Yeah, looking great. Is this what you have been calculating the last days? Just a thought. When you would make it a vertical mover and you would alter the default screen display to go 1 Tstate out of sync you would get the same effect. Sorry, but I'm not entirely sure what you mean by any of that? ...