Search found 275 matches

by bobs
Tue Dec 29, 2015 5:28 pm
Forum: GAMES
Topic: U-BEND - New 16K ZX81 Game
Replies: 6
Views: 931

Re: U-BEND - New 16K ZX81 Game

Thanks Stefano! I like to try and produce well-polished games which stand-out from the old BASIC games which I used to type-in from magazine listings as a child, and prove that the '81 is a capable games machine. The Chroma stuff does look great. There'd be a lot of scope for a game purely written t...
by bobs
Tue Dec 29, 2015 9:48 am
Forum: Welcome Area
Topic: Hi there
Replies: 8
Views: 938

Re: Hi there

When I think of ZX81 programming, I am not considering at all writing hires graphics, but thinking of minimalistic concepts with character graphics only. I mean, take Mazogs for example - it's all character art but still has "the depth" :) I like minimalism, it's challenging :) I've written 13 game...
by bobs
Sun Dec 27, 2015 9:19 am
Forum: GAMES
Topic: U-BEND - New 16K ZX81 Game
Replies: 6
Views: 931

Re: U-BEND - New 16K ZX81 Game

Thanks! Glad you're both enjoying the game - it's always nice to get feedback on what I write.
by bobs
Wed Dec 23, 2015 7:44 am
Forum: GAMES
Topic: New ZX81 Games
Replies: 112
Views: 36418

Re: New ZX81 Games

Name of Software: U-Bend Author: Bob Smith Release Date: 23/12/2015 Requirements (eg. 1K, 16K, AY Card, Hi-Res Scheme): 16K (ZXpand joystick & Chroma 81 colour support) Description: Pipe-Mania clone. Screenshots: http://www.bobs-stuff.co.uk/zx81.html http://www.bobs-stuff.co.uk/images/ub_1_d2.png ht...
by bobs
Wed Dec 23, 2015 7:41 am
Forum: GAMES
Topic: U-BEND - New 16K ZX81 Game
Replies: 6
Views: 931

U-BEND - New 16K ZX81 Game

U-Bend - for the 16K ZX81.

A version of Pipe-Mania, with 36 unique levels, bonus levels, and pass-codes system.

More details at http://www.bobs-stuff.co.uk/zx81.html

The game supports the ZXpand joystick, and Chroma 81 colour.

Image
by bobs
Sun Jul 19, 2015 6:57 pm
Forum: Development
Topic: WIP - Why did the low-res pixel object cross the road?
Replies: 7
Views: 625

Re: WIP - Why did the low-res pixel object cross the road?

Looks great, and an unusual perspective for a ZX81 game. This did ring a bell - not sure if you've seen this one, but a game from 1982 with a very similar look - City of Xon by Pleasantrees . The choice of perspective comes from the original game - I'm just trying to bring it back in time by 33 yea...
by bobs
Sun Jun 21, 2015 7:45 pm
Forum: Development
Topic: WIP - Why did the low-res pixel object cross the road?
Replies: 7
Views: 625

Re: WIP - Why did the low-res pixel object cross the road?

The game is somewhat too far advanced for the retro-fitting of such a technique, but the additional logic required to determine the offset positions and sprite drawing could become a little difficult. Thanks for the idea though.
by bobs
Sun Jun 21, 2015 2:46 pm
Forum: Development
Topic: WIP - Why did the low-res pixel object cross the road?
Replies: 7
Views: 625

Re: WIP - Why did the low-res pixel object cross the road?

Yeah, looking great. Is this what you have been calculating the last days? Just a thought. When you would make it a vertical mover and you would alter the default screen display to go 1 Tstate out of sync you would get the same effect. Sorry, but I'm not entirely sure what you mean by any of that? ...
by bobs
Sat Jun 20, 2015 11:38 am
Forum: Development
Topic: WIP - Why did the low-res pixel object cross the road?
Replies: 7
Views: 625

WIP - Why did the low-res pixel object cross the road?

Crozxy Road:

Image

Coming soon...
(more details on FB / Twitter)
by bobs
Tue Jan 06, 2015 8:35 pm
Forum: ZX Spectrum Lounge
Topic: Z88
Replies: 6
Views: 744

Re: Z88

Not that I'm aware of. I've just had a quick look at mine, and the only port is the serial connector.