Search found 52 matches

by RobertK
Sun Mar 04, 2018 2:43 pm
Forum: GAMES
Topic: H-Tron
Replies: 18
Views: 13659

Re: H-Tron

If have seen that Siggi has written some z88dk ZeddyNet libraries , so he definitively knows how to code in z88dk and how to use ZeddyNet. And my game code is rather simple and hopefully well-documented, so in theory it should be possible to join our forces and try this. However, I have no idea if t...
by RobertK
Sun Mar 04, 2018 11:48 am
Forum: GAMES
Topic: H-Tron
Replies: 18
Views: 13659

Re: H-Tron

I don't know how this game is constructed as I don't have the brains to understand such things but what I do know is that it isn't just simply "plotting". After every right/left turn it uses a combination of a few different printed characters for the vertical and horizontal trails not simple plots,...
by RobertK
Fri Mar 02, 2018 11:07 pm
Forum: GAMES
Topic: H-Tron
Replies: 18
Views: 13659

Re: H-Tron

Moggy wrote: Fri Mar 02, 2018 7:36 pm What I meant to say Robert is I will do the UDG if that is ok?
Ah, I see, ok. If you think you can further improve the game, try it, no problem for me. Although I don't know yet what can be done in terms of UDGing to such a game that only plots, but I will probably soon find out. :)
by RobertK
Fri Mar 02, 2018 2:20 pm
Forum: GAMES
Topic: H-Tron
Replies: 18
Views: 13659

Re: H-Tron

I forgot to mention that I have included the source code in the zip. I hope that this will help other z88dk newcomers with their own work. iirc my AI logic was more random that anything, think I used the ROM contents as a very crude random number gen, to choose a new direction if a collision was imm...
by RobertK
Fri Mar 02, 2018 11:41 am
Forum: GAMES
Topic: New ZX81 Games
Replies: 381
Views: 687814

Re: New ZX81 Games

Name of Software: H-Tron Author: RobertK Release Date: 02/03/2018 Requirements (eg. 1K, 16K, AY Card, Hi-Res Scheme): 16K Description: The classic overhead view "Tron" game from the movie of the same title (motorcycles that leave "wall trails" behind them). HTron_ZX81.jpg HTron_16K_2018-03-02.zip If...
by RobertK
Fri Mar 02, 2018 11:34 am
Forum: GAMES
Topic: H-Tron
Replies: 18
Views: 13659

H-Tron

I proudly present "H-Tron", my first ever game for the ZX81 (16K RAM required): HTron_ZX81.jpg HTron_16K_2018-03-02.zip This is the classic overhead view "Tron" game from the movie of the same title (motorcycles that leave "wall trails" behind them). If you crash into a wall, your opponent scores a ...
by RobertK
Sun Feb 18, 2018 11:23 am
Forum: Development
Topic: Plot function in z88dk
Replies: 35
Views: 25853

Re: Plot function in z88dk

sirmorris wrote: Sat Feb 17, 2018 10:29 pm Games don't PLOT. Just sayin' ;)
But maybe a game could first plot and then scroll. :D

If anyone wants to turn my "simple full-plot scrolling" demo into real scrolling as described by Andy: go for it!
by RobertK
Sat Feb 17, 2018 8:59 pm
Forum: Development
Topic: Plot function in z88dk
Replies: 35
Views: 25853

Re: Plot function in z88dk

I have made a little Moon Patrol-style scrolling mountains demo using Andy's zxplot function. zxplot_mountains.jpg It is still too slow to be used for anything useful, but it is unbelievably fast compared to if it had been made in ZX Basic... It also still lacks double-buffering - I have seen in the...
by RobertK
Wed Feb 14, 2018 10:25 am
Forum: Hardware
Topic: Chroma 81 - SCART and Colour interface for the ZX81
Replies: 158
Views: 99426

Re: Chroma 81 - SCART and Colour interface for the ZX81

I have made two more modifications to my Space Raiders .col file: the screen border is now black and the base line grey. This should now really be the final version. [Edit: NOT. The final version is included in the Colourisation Tutorial pack which can be found here . Outdated attachments removed fr...
by RobertK
Sun Feb 11, 2018 4:56 pm
Forum: Development
Topic: Plot function in z88dk
Replies: 35
Views: 25853

Re: Plot function in z88dk

The zx_point() function works great as well. Thank you so much, now I should have everything that I need. BTW, the y axis of your functions is inverted (0 at the top) compared to the ZX Basic plot command (0 at the bottom). Was this your intention? If not, then maybe it would be better to keep with ...