Search found 387 matches

by David G
Wed Dec 28, 2022 4:15 am
Forum: Development
Topic: [Type_ins] The Valley of adventure: Poster Programs 1
Replies: 60
Views: 21741

Valley of Adventure: program structure

I guess this might be classified as a "graphical adventure"? In this adventure, there is no conception of a "room". Instead there is a randomly generated map on the display, and symbols are on the map for various things like swamps, woods, or Tower Ive been trying to work out an overview of the stru...
by David G
Tue Dec 27, 2022 12:59 am
Forum: Development
Topic: [Type_ins] The Valley of adventure: Poster Programs 1
Replies: 60
Views: 21741

Re: A 15.999K Adventure game: The Valley of adventure.

monster_element[0] byte length of this element monster_element[1] VAL of this is copied to MS, this is the monster_strength_factor monster_element[2] VAL is copied to N monster_element[3] string_monster-name. The length specified by sub-element 0 less 3. Copied to K$ As you traverse the map, if you ...
by David G
Sun Dec 25, 2022 12:14 am
Forum: Development
Topic: [Type_ins] The Valley of adventure: Poster Programs 1
Replies: 60
Views: 21741

Re: A 15.999K Adventure game: The Valley of adventure.

wow lots of typo fixes. Looks like you also made a few logic fixes


Any ideas what the monster data (M$) format is? Four bytes are associated with each name i.e.:

Code: Select all

defbyte 0A 09 00 26 'WOLFEN'
Perhaps the four bytes are room location, or character attributes, or fighting attributes
by David G
Wed Dec 21, 2022 10:56 am
Forum: Development
Topic: [Type_ins] The Valley of adventure: Poster Programs 1
Replies: 60
Views: 21741

Game play: The Valley of adventure.

After LOAD "valley", type GOTO 10 when prompted, enter a play name The map is drawn randomly O player W woods S swamps T Black Tower (Zaexon's Tower) . path (safe area) + Safe Castle megu.png Caution: You start in a Safe Castle (in the west border of the Valley). If you press '4' to go West, it dist...
by David G
Wed Dec 21, 2022 7:42 am
Forum: Development
Topic: [Type_ins] The Valley of adventure: Poster Programs 1
Replies: 60
Views: 21741

Re: A 15.999K Adventure game: The Valley of adventure.

Valley.P file from the free.fr webpage has the "corrections" from "Poster problems?" s in ZX Computing Magazine February-March 1983 page 47 -- except this one: In addition change line 3040 to read 3040 LET F = USR 16985 Also the P file does not incorprate Xavsnap's bug fixes . Xav, is this your chan...
by David G
Tue Dec 20, 2022 10:57 pm
Forum: Development
Topic: [Type_ins] The Valley of adventure: Poster Programs 1
Replies: 60
Views: 21741

Re: A 15.999K Adventure game: The Valley of adventure.

Ah, this text from the The Valley of Adventure poster explains it: Enter the following [variables] .... Once you have the program itself in, you must NEVER start the game with RUN, use GOTO 10 all the time. RUN will clear out the variable space and you will lose these quantities, with the result tha...
by David G
Tue Dec 20, 2022 1:02 am
Forum: Development
Topic: [Type_ins] The Valley of adventure: Poster Programs 1
Replies: 60
Views: 21741

Re: A 15.999K Adventure game: The Valley of adventure.

I would like to hear more about this adventure. It sounds interesting. What type of game is it? Is it a text adventure? What is the general gameplay like? Paul It looks like hybrid graphics/text adventure: 2_sample_displays.jpg Unfortunately I can't get it to work even after typing in Xavsnap's fix...
by David G
Mon Dec 19, 2022 10:44 pm
Forum: ZX BASIC
Topic: [TUTO] How to save the VARS...
Replies: 8
Views: 2053

Re: [TUTO] How to save the VARS...

XavSnap wrote: Mon Dec 19, 2022 12:29 am Scrolling update:
I'm using VX81_XuR ... how do I paste that BASIC program into the emulator?
by David G
Sun Dec 18, 2022 11:36 pm
Forum: ZX BASIC
Topic: [TUTO] How to save the VARS...
Replies: 8
Views: 2053

Re: [TUTO] How to save the VARS...

Very interesting Screen Kit 1 is a programmer's utility program. It includes a subroutine to save/load the BASIC variables to tape. This utility can be included in your own BASIC program Advertisement from Sinclair User June 1982 page 6 Advert Sinclair User June 1982 page 6.jpg ZX81 16K ------------...
by David G
Fri Dec 16, 2022 11:29 pm
Forum: Welcome Area
Topic: Hello from Seattle!
Replies: 3
Views: 1652

Re: Hello from Seattle!

There's still something to be said about creating fun experiences with minimal resources Welcome SuperGlob! I also started with a minimal home computer, the ZX81 I purchased from Sinclair when I was 18 years old and soldered together on the kitchen table Ah the joy of making it do marvelous things!...