Search found 54 matches

by bbock
Tue Nov 22, 2011 11:19 pm
Forum: Development
Topic: Looking for development tools
Replies: 15
Views: 13605

Re: Looking for development tools

PokeMon wrote:Due to TAPE interface of ZX81 I am not sure if a serial communication would be a good way because for modern PC's and net/notebooks there is no more support for serial interfaces.
There are good USB-to-serial adaptors, though (just in case you didn't know).

Bernd
by bbock
Mon Nov 21, 2011 10:03 pm
Forum: Development
Topic: Looking for development tools
Replies: 15
Views: 13605

Re: Looking for development tools

There is a nice IDE for the ZX Spectrum named "TommyGun": http://www.users.on.net/~tonyt73/TommyGun/

Bernd
by bbock
Sat Oct 08, 2011 12:33 pm
Forum: GAMES
Topic: Boring?
Replies: 4
Views: 4298

Re: Boring?

The boss level was pretty difficult, if you ask me ;)

Bernd
by bbock
Tue Sep 13, 2011 8:37 pm
Forum: Development
Topic: Possible new ZXp features
Replies: 66
Views: 29520

Re: Possible new ZXp features

I'd rather prefer external commands over ROM extensions. For the ZX Spectrum there's an IDE solution called DivIDE, with a few different firmwares available. One of them is called ESXDOS, see http://esxdos.org/ or http://velesoft.speccy.cz/zx/divide/divide-esxdos.htm, and it uses external "dot comma...
by bbock
Sun Aug 07, 2011 10:20 pm
Forum: Development
Topic: PC development tools
Replies: 5
Views: 7968

Re: PC development tools

There's one for the ZX Spectrum named "TommyGun", see http://www.worldofspectrum.org/utilities.html
But for the ZX81 I don't know... I use the z88dk (Small C language) in conjunction with Eclipse.

Bernd
by bbock
Fri Mar 18, 2011 10:01 pm
Forum: Development
Topic: New game - "Laby"
Replies: 15
Views: 25563

Re: New game - "Laby"

Hi everybody, here's Laby V2.0 (english version) - nine levels, and you can shoot the ghosts now! Well, they won't die, but become paralysed instead for a certain amount of time, then they wake up again. The game fits into 16k because I dropped the start screen with the Laby logo and avoided the sta...
by bbock
Sun Jan 30, 2011 11:35 am
Forum: Development
Topic: ZX81 clock, but this one is different !
Replies: 18
Views: 12850

Re: ZX81 clock, but this one is different !

Hi Andy,

this is a weird clock indeed! I feel like you're "misusing" the zeddy as an oversized microcontroller, but why not? :D

Greetings from Germany
Bernd
by bbock
Wed Jan 19, 2011 11:39 pm
Forum: Development
Topic: New game - "Laby"
Replies: 15
Views: 25563

Re: New game - "Laby"

The z88dk compiles to an intermediate assembly file, then to machine code. The make file contains a line (which is commented out) to compile to assembly only. With my assembly optimisations I refered to the inline assembly you see in many places (#asm ... #endasm). It is not recommended to optimise ...
by bbock
Wed Jan 19, 2011 10:22 pm
Forum: Development
Topic: New game - "Laby"
Replies: 15
Views: 25563

Re: New game - "Laby"

Hi Andy, the maze itself needs only one bit per 8x8 character cell; the items are represented by their row and column positions (i.e. 2 Bytes per item). I don't think I can save much here. Even the start screen is compressed (kind of a runlength encoding). If you understand C (and Assembler), you ca...
by bbock
Wed Jan 19, 2011 6:15 pm
Forum: Development
Topic: New game - "Laby"
Replies: 15
Views: 25563

Re: New game - "Laby"

RWAP wrote:If you feel that you have finished programming the game, please let me know - we can move this topic to "Software" rather than "Development".
No more complaints, so I think we can say programming is finished - although you never really finish a program... :lol:

Bernd