Search found 998 matches

by siggi
Mon Nov 06, 2023 7:23 pm
Forum: GAMES
Topic: New ZX81 Games
Replies: 383
Views: 709902

Re: New ZX81 Games

Which other of your games uses the same sysvars? I would like to check whether it runs on my ZXNU ..
by siggi
Mon Nov 06, 2023 4:29 pm
Forum: GAMES
Topic: New ZX81 Games
Replies: 383
Views: 709902

Re: New ZX81 Games

dr beep wrote: Mon Nov 06, 2023 3:48 pm Only ROM-call made is a6e to copy the screen.
The code of Bigbang rom and Sinclair rom is identical at that location.

Siggi
by siggi
Mon Nov 06, 2023 2:46 pm
Forum: GAMES
Topic: New ZX81 Games
Replies: 383
Views: 709902

Re: New ZX81 Games

Same like my real Zeddies:
Settings2.jpg
Settings1.jpg
by siggi
Mon Nov 06, 2023 11:57 am
Forum: GAMES
Topic: New ZX81 Games
Replies: 383
Views: 709902

Re: New ZX81 Games

GOL-Bugfree Works on EO (V1.23), but not on my ZXNU (>64K ram, Bigbang ROM).
Crashes after pressing 'Z'

Siggi
by siggi
Fri Mar 24, 2023 11:14 am
Forum: ZX BASIC
Topic: "Inline" BASIC Extensions
Replies: 31
Views: 27250

Re: "Inline" BASIC Extensions

using 21 LPRINT C$(1 to 2); is easier. Then the machine code can fetch PRINTABLE(!) characters from printer buffer (address 16444....) and the length of the basic code does not need to be calculated to call the machine code (line 20). A single number X can be passed to m/c using RAND X and fetch th...
by siggi
Tue Mar 21, 2023 10:08 am
Forum: ZX BASIC
Topic: "Inline" BASIC Extensions
Replies: 31
Views: 27250

Re: "Inline" BASIC Extensions

if LPRINT is terminated by ';' NOTHING is printed
by siggi
Tue Mar 21, 2023 9:45 am
Forum: ZX BASIC
Topic: "Inline" BASIC Extensions
Replies: 31
Views: 27250

Re: "Inline" BASIC Extensions

Hi Greg nice demos :) Maybe the subroutine's interface to the machine code can be done more easily using LPRINT ; if printable characters need to be passed to m/c. Instead of poking the characters into the machine code: 21 POKE L+1, CODE C$(1) 22 POKE L+3, CODE C$(2) using 21 LPRINT C$(1 to 2); is e...
by siggi
Sun Aug 14, 2022 11:55 am
Forum: Sinclair Misc
Topic: IF I would write a book about coding a 1K ZX81.....
Replies: 11
Views: 12257

Re: IF I would write a book about coding a 1K ZX81.....

What style of writing would you like? For instance I could write it as telling my story or just like a manual explain how to get most out of 1K Maybe the structure could be like the ZX81 BASIC Manual? It is well done to learn BASIC. And to learn C, the same structure was used: https://forum.tlienha...
by siggi
Fri Jul 22, 2022 8:54 pm
Forum: Hardware
Topic: RAMPACK and Hi-RES mod ?
Replies: 23
Views: 12746

Re: RAMPACK and Hi-RES mod ?

1024MAK wrote: Mon Jul 04, 2022 11:39 am Note that modern SRAM chips are much faster than older technology SRAM chips. Access times can be much, much faster. This may cause timing problems in some circumstances.
Mark
Indeed. I STRONGLY recommend to connect the ram's /OE only to /RD AND /RFSH, never directly to GND or /CE!
Siggi
by siggi
Sun Jul 17, 2022 9:55 pm
Forum: Development
Topic: TURBO C - BGI DEMO
Replies: 2
Views: 1306

Re: TURBO C - BGI DEMO

A nice demo. Thanks.
Could you also post the original and the adapted source?

Siggi