Search found 998 matches
- Mon Nov 06, 2023 7:23 pm
- Forum: GAMES
- Topic: New ZX81 Games
- Replies: 383
- Views: 709902
Re: New ZX81 Games
Which other of your games uses the same sysvars? I would like to check whether it runs on my ZXNU ..
- Mon Nov 06, 2023 4:29 pm
- Forum: GAMES
- Topic: New ZX81 Games
- Replies: 383
- Views: 709902
- Mon Nov 06, 2023 2:46 pm
- Forum: GAMES
- Topic: New ZX81 Games
- Replies: 383
- Views: 709902
Re: New ZX81 Games
Same like my real Zeddies:
- Mon Nov 06, 2023 11:57 am
- Forum: GAMES
- Topic: New ZX81 Games
- Replies: 383
- Views: 709902
Re: New ZX81 Games
GOL-Bugfree Works on EO (V1.23), but not on my ZXNU (>64K ram, Bigbang ROM).
Crashes after pressing 'Z'
Siggi
Crashes after pressing 'Z'
Siggi
- Fri Mar 24, 2023 11:14 am
- Forum: ZX BASIC
- Topic: "Inline" BASIC Extensions
- Replies: 31
- Views: 27250
Re: "Inline" BASIC Extensions
using 21 LPRINT C$(1 to 2); is easier. Then the machine code can fetch PRINTABLE(!) characters from printer buffer (address 16444....) and the length of the basic code does not need to be calculated to call the machine code (line 20). A single number X can be passed to m/c using RAND X and fetch th...
- Tue Mar 21, 2023 10:08 am
- Forum: ZX BASIC
- Topic: "Inline" BASIC Extensions
- Replies: 31
- Views: 27250
Re: "Inline" BASIC Extensions
if LPRINT is terminated by ';' NOTHING is printed
- Tue Mar 21, 2023 9:45 am
- Forum: ZX BASIC
- Topic: "Inline" BASIC Extensions
- Replies: 31
- Views: 27250
Re: "Inline" BASIC Extensions
Hi Greg nice demos :) Maybe the subroutine's interface to the machine code can be done more easily using LPRINT ; if printable characters need to be passed to m/c. Instead of poking the characters into the machine code: 21 POKE L+1, CODE C$(1) 22 POKE L+3, CODE C$(2) using 21 LPRINT C$(1 to 2); is e...
- Sun Aug 14, 2022 11:55 am
- Forum: Sinclair Misc
- Topic: IF I would write a book about coding a 1K ZX81.....
- Replies: 11
- Views: 12257
Re: IF I would write a book about coding a 1K ZX81.....
What style of writing would you like? For instance I could write it as telling my story or just like a manual explain how to get most out of 1K Maybe the structure could be like the ZX81 BASIC Manual? It is well done to learn BASIC. And to learn C, the same structure was used: https://forum.tlienha...
- Fri Jul 22, 2022 8:54 pm
- Forum: Hardware
- Topic: RAMPACK and Hi-RES mod ?
- Replies: 23
- Views: 12746
Re: RAMPACK and Hi-RES mod ?
Indeed. I STRONGLY recommend to connect the ram's /OE only to /RD AND /RFSH, never directly to GND or /CE!
Siggi
- Sun Jul 17, 2022 9:55 pm
- Forum: Development
- Topic: TURBO C - BGI DEMO
- Replies: 2
- Views: 1306
Re: TURBO C - BGI DEMO
A nice demo. Thanks.
Could you also post the original and the adapted source?
Siggi
Could you also post the original and the adapted source?
Siggi