Search found 325 matches
- Tue Dec 29, 2015 5:28 pm
- Forum: GAMES
- Topic: U-BEND - New 16K ZX81 Game
- Replies: 6
- Views: 3924
Re: U-BEND - New 16K ZX81 Game
Thanks Stefano! I like to try and produce well-polished games which stand-out from the old BASIC games which I used to type-in from magazine listings as a child, and prove that the '81 is a capable games machine. The Chroma stuff does look great. There'd be a lot of scope for a game purely written t...
- Tue Dec 29, 2015 9:48 am
- Forum: Welcome Area
- Topic: Hi there
- Replies: 8
- Views: 5595
Re: Hi there
When I think of ZX81 programming, I am not considering at all writing hires graphics, but thinking of minimalistic concepts with character graphics only. I mean, take Mazogs for example - it's all character art but still has "the depth" :) I like minimalism, it's challenging :) I've written 13 game...
- Sun Dec 27, 2015 9:19 am
- Forum: GAMES
- Topic: U-BEND - New 16K ZX81 Game
- Replies: 6
- Views: 3924
Re: U-BEND - New 16K ZX81 Game
Thanks! Glad you're both enjoying the game - it's always nice to get feedback on what I write.
- Wed Dec 23, 2015 7:44 am
- Forum: GAMES
- Topic: New ZX81 Games
- Replies: 381
- Views: 689597
Re: New ZX81 Games
Name of Software: U-Bend Author: Bob Smith Release Date: 23/12/2015 Requirements (eg. 1K, 16K, AY Card, Hi-Res Scheme): 16K (ZXpand joystick & Chroma 81 colour support) Description: Pipe-Mania clone. Screenshots: http://www.bobs-stuff.co.uk/zx81.html http://www.bobs-stuff.co.uk/images/ub_1_d2.png ht...
- Wed Dec 23, 2015 7:41 am
- Forum: GAMES
- Topic: U-BEND - New 16K ZX81 Game
- Replies: 6
- Views: 3924
U-BEND - New 16K ZX81 Game
U-Bend - for the 16K ZX81.
A version of Pipe-Mania, with 36 unique levels, bonus levels, and pass-codes system.
More details at http://www.bobs-stuff.co.uk/zx81.html
The game supports the ZXpand joystick, and Chroma 81 colour.
A version of Pipe-Mania, with 36 unique levels, bonus levels, and pass-codes system.
More details at http://www.bobs-stuff.co.uk/zx81.html
The game supports the ZXpand joystick, and Chroma 81 colour.
- Sun Jul 19, 2015 6:57 pm
- Forum: Development
- Topic: WIP - Why did the low-res pixel object cross the road?
- Replies: 7
- Views: 3375
Re: WIP - Why did the low-res pixel object cross the road?
Looks great, and an unusual perspective for a ZX81 game. This did ring a bell - not sure if you've seen this one, but a game from 1982 with a very similar look - City of Xon by Pleasantrees . The choice of perspective comes from the original game - I'm just trying to bring it back in time by 33 yea...
- Sun Jun 21, 2015 7:45 pm
- Forum: Development
- Topic: WIP - Why did the low-res pixel object cross the road?
- Replies: 7
- Views: 3375
Re: WIP - Why did the low-res pixel object cross the road?
The game is somewhat too far advanced for the retro-fitting of such a technique, but the additional logic required to determine the offset positions and sprite drawing could become a little difficult. Thanks for the idea though.
- Sun Jun 21, 2015 2:46 pm
- Forum: Development
- Topic: WIP - Why did the low-res pixel object cross the road?
- Replies: 7
- Views: 3375
Re: WIP - Why did the low-res pixel object cross the road?
Yeah, looking great. Is this what you have been calculating the last days? Just a thought. When you would make it a vertical mover and you would alter the default screen display to go 1 Tstate out of sync you would get the same effect. Sorry, but I'm not entirely sure what you mean by any of that? ...
- Sat Jun 20, 2015 11:38 am
- Forum: Development
- Topic: WIP - Why did the low-res pixel object cross the road?
- Replies: 7
- Views: 3375
WIP - Why did the low-res pixel object cross the road?
Crozxy Road:
Coming soon...
(more details on FB / Twitter)
Coming soon...
(more details on FB / Twitter)
- Tue Jan 06, 2015 8:35 pm
- Forum: ZX Spectrum Lounge
- Topic: Z88
- Replies: 6
- Views: 5440
Re: Z88
Not that I'm aware of. I've just had a quick look at mine, and the only port is the serial connector.