Search found 325 matches
- Sun Dec 19, 2021 10:16 pm
- Forum: GAMES
- Topic: New ZX81 Games
- Replies: 363
- Views: 682488
Re: New ZX81 Games
Joystick will be read first, and then keyboard as a fallback, so both can be used.
- Sun Dec 19, 2021 10:11 pm
- Forum: GAMES
- Topic: New ZX81 Games
- Replies: 363
- Views: 682488
Re: New ZX81 Games
I just do - always have done. Nobody has mentioned any problem with the method before.
- Sun Dec 19, 2021 9:27 pm
- Forum: GAMES
- Topic: New ZX81 Games
- Replies: 363
- Views: 682488
Re: New ZX81 Games
Name of Software: Shrooms Author: Bob Smith, after Dona Bailey & Ed Logg Release Date: 19/12/2021 Requirements (eg. 1K, 16K, AY Card, Hi-Res Scheme): 16K Description: A conversion to the ZX81 of the arcade game Centipede Screenshots: https://img.itch.zone/aW1hZ2UvMTMxOTEwNy83Njc3MzE5LnBuZw==/origina...
- Sun Dec 19, 2021 9:23 pm
- Forum: GAMES
- Topic: Was there ever a good Centipede for the ZX81?
- Replies: 10
- Views: 4378
- Sun Dec 19, 2021 9:22 pm
- Forum: GAMES
- Topic: SHROOMS - New 16K ZX81 game
- Replies: 12
- Views: 4855
SHROOMS - New 16K ZX81 game
New game for the 16K ZX81 - SHROOMS - a conversions of the arcade game Centipede.
Download from my itch.io page - https://bobs-stuff.itch.io/shrooms
Download from my itch.io page - https://bobs-stuff.itch.io/shrooms
- Wed Dec 08, 2021 12:15 pm
- Forum: Development
- Topic: ZX81 emulators with built-in assembler... or...?
- Replies: 26
- Views: 5952
Re: ZX81 emulators with built-in assembler... or...?
END 16514 would usually mark the end of code and the start address for running it, which isn’t the same as using ORG to specify the start address of the code, but it all depends on which compiler you are using. Personally I have a system where I use PASMO to compile my source asm directly into a .P ...
- Fri Oct 29, 2021 5:21 pm
- Forum: Development
- Topic: Doom 3D ZX81 style
- Replies: 9
- Views: 3342
Re: Doom 3D ZX81 style
I don't supposed you published the source code. I'm very impressed with the speed of it and the way it draws the walls. I wouldn't have thought a ray traced system would have been much good at all, so I went with a wire frame program. Perhaps I should look into ray tracing more and see if I can wor...
- Wed Oct 20, 2021 1:33 pm
- Forum: Development
- Topic: Doom 3D ZX81 style
- Replies: 9
- Views: 3342
Re: Doom 3D ZX81 style
I do have a version of that demo which has fully textured walls, which sample correctly according to distance / angle. However, getting it to handle moving & scaling enemies (ala Wolfenstein) was getting difficult and slow, and I felt that a simple ‘find the key to escape’ game wasn’t much fun. Was ...
- Tue Oct 19, 2021 6:16 pm
- Forum: Development
- Topic: Doom 3D ZX81 style
- Replies: 9
- Views: 3342
Re: Doom 3D ZX81 style
Some time ago I coded a ray-casting engine in the style of Wolfenstein 3D. It is probably too slow in its ‘textured’ form, but like yours, could work in wireframe…
https://twitter.com/bobsstuffgames/sta ... 85127?s=21
https://twitter.com/bobsstuffgames/sta ... 85127?s=21
- Wed Sep 15, 2021 2:42 pm
- Forum: SALES
- Topic: What price a boxed Memotech keyboard
- Replies: 3
- Views: 2307
Re: What price a boxed Memotech keyboard
Thanks both! I’ve got a lot of retro stuff just sitting around gathering dust, so getting anything near a ‘reasonable’ price will be nice