Search found 2060 matches

by dr beep
Thu Apr 20, 2017 1:04 pm
Forum: Development
Topic: 1K hires: calculation game
Replies: 33
Views: 9597

Re: 1K hires: calculation game

There will be 3 versions of the game 1: 1K hires without solutionfinder 2: 1K lowres with solutionfinder 3: 2K hires with solutionfinder At this moment I am at 630 bytes and I still need to add the solver from 327 bytes. Also needed, randomnumbers and randomsum, so this will never fit 1K in hires. I...
by dr beep
Wed Apr 19, 2017 3:29 pm
Forum: Development
Topic: 1K hires: calculation game
Replies: 33
Views: 9597

Re: 1K hires: calculation game

First screen and first sum.... 439 is possible.
Screen.png
Screen.png (39.88 KiB) Viewed 2505 times
by dr beep
Wed Apr 19, 2017 10:59 am
Forum: Development
Topic: 1K hires: calculation game
Replies: 33
Views: 9597

Re: 1K hires: calculation game

First I wanted to use the routine from FRUITMACHINE to roll a random number. Now I want to display random numbers until final number is shown. I wanted this to have a 3 digit number with the numbers closer to eachother than the rolls of FM. I now have a working displayroutine where 3 digits are set ...
by dr beep
Fri Apr 14, 2017 10:07 pm
Forum: Development
Topic: 1K hires: calculation game
Replies: 33
Views: 9597

Re: 1K hires: calculation game

I just tried to figure out a way to display numbergraphics sized as in FRUITMACHINE SIMULATOR, but without the spacing so it will show as 1 number. I managed to calculate a displayroutine that can built 6 UDG's during display in double size. For the random number generator this will make a nice effe...
by dr beep
Fri Apr 14, 2017 12:27 pm
Forum: Development
Topic: 1K hires: calculation game
Replies: 33
Views: 9597

Re: 1K hires: calculation game

14,02 by skipping more errordivisions.

Time to code the routine for the ZX81, including hires number display.
by dr beep
Thu Apr 13, 2017 9:48 pm
Forum: Development
Topic: 1K hires: calculation game
Replies: 33
Views: 9597

Re: 1K hires: calculation game

Make sure to give the human player 30 min and hobble the computer at 30, maybe ? 3 sec. I aint no George Ford! Well, I thought you had 20 sec, but rules of Countdown state 30 sec. so I have some room for the calculation by the computer. My routine on the ZX Spectrum is reduced in time from 19,76 to...
by dr beep
Wed Apr 12, 2017 10:28 am
Forum: Development
Topic: 1K hires: calculation game
Replies: 33
Views: 9597

Re: 1K hires: calculation game

Saw the youtube video on the "game", BUT I do not understand the "decipher" game rules...I don't speak Deutsche so dialogue was no help. Any feedback? 6 numbers are randomly selected (in the game this is called by the contesters and the assistant picks a plate from the called row). The numbers are ...
by dr beep
Tue Apr 11, 2017 5:14 pm
Forum: Development
Topic: 1K hires: calculation game
Replies: 33
Views: 9597

Re: 1K hires: calculation game

2 seconds cut of with a faster routine to do correct operand.
Whole different routine fom average 33 tstates to 22 tstates to reach routine for
Add
Sub
Mult
Div
Skip nr1
Skip nr2
by dr beep
Mon Apr 10, 2017 5:45 pm
Forum: Development
Topic: 1K hires: calculation game
Replies: 33
Views: 9597

Re: 1K hires: calculation game

I have a calculation method that can find results, but will not do all calculations.

So the computer might miss a calculation which you find.

Downfall.. it uses app. 20 sec (good) on a ZX Spectrum (not good).

So off to speeding up the routine.
by dr beep
Sun Apr 09, 2017 5:49 pm
Forum: Development
Topic: 1K hires: calculation game
Replies: 33
Views: 9597

Re: 1K hires: calculation game

Wow, Just found a method that might work within the time you have to find your solution. So game will make a random number, set up random numbers to make the calculation, you get app. 20 sec. to find a solution. You enter yours and computer gives its closest calculation. In my example the computer c...