Well, "Calculus Mazximus" is ready, time to pick up LODERUNNER again.
First movement bug solved. Setting back background of ladder went wrong.
Search found 2060 matches
- Mon Jun 05, 2017 7:40 pm
- Forum: Development
- Topic: Lode Runner on the ZX81?
- Replies: 54
- Views: 22711
- Mon Jun 05, 2017 9:28 am
- Forum: Development
- Topic: Calculator language
- Replies: 21
- Views: 8375
Re: Calculator language
My latest game "Calculus Mazximus" is calculating a lot, but since the RST-routine is rather slow I programmed all routines in MC self. I once altered a Mandelbrot that used ZX Spectrum calculator into as much machinecode and as less possible RST-code. I was able to double the speed only by replacin...
- Sun Jun 04, 2017 10:42 pm
- Forum: Development
- Topic: Calculator language
- Replies: 21
- Views: 8375
Re: Calculator language
I don't get the question.
I have used i.e. the calculator RST on the ZX Spectrum to perform some calculation, but is that what you want to know??
I have used i.e. the calculator RST on the ZX Spectrum to perform some calculation, but is that what you want to know??
- Sat Jun 03, 2017 10:29 pm
- Forum: Development
- Topic: 1K hires: calculation game
- Replies: 33
- Views: 9597
Re: 1K hires: calculation game
Calculus Mazximus, the making of Intro: I always wanted to code the numbergame of "cijfers en letters". With the rolling of FRUITMACHINESIMULATOR I thought it would make a nice appearance on the ZX81. The game should have a solvingroutine as well. However.... To calculate all solutions you would nee...
- Mon May 29, 2017 5:18 pm
- Forum: GAMES
- Topic: New ZX81 Games
- Replies: 363
- Views: 682755
New ZX81 Games
Name of Software: Calculus Mazximus Author: Johan "Dr Beep" Koelman Release Date: 29/05/2017 Requirements (eg. 1K, 16K, AY Card, Hi-Res Scheme): 1K, LOW res Description: Beat the computer by calculating the number. Screen.png Download link (if available for download): calcmax.p Commercial / Public D...
- Mon May 29, 2017 4:23 pm
- Forum: Development
- Topic: 1K hires: calculation game
- Replies: 33
- Views: 9597
Re: 1K hires: calculation game
Pfeeeehhh,
I managed to fit the game in 1K and show a computersolution.
Found a calculationbug, repaired it and added display and then worked my way out of saving bytes to make it fit 1K.
Now I will releasing the lowres game soon.......
I managed to fit the game in 1K and show a computersolution.
Found a calculationbug, repaired it and added display and then worked my way out of saving bytes to make it fit 1K.
Now I will releasing the lowres game soon.......
- Sat May 27, 2017 4:35 pm
- Forum: Development
- Topic: 1K hires: calculation game
- Replies: 33
- Views: 9597
Re: 1K hires: calculation game
Lost a few days now I found out that the bruteforcemethod isn't calculating enough combinations for good results.
So I need to find a way to use first method, but in less memory....
This is a tough one to fit 1K with solutiondisplay and proper solutions.
So I need to find a way to use first method, but in less memory....
This is a tough one to fit 1K with solutiondisplay and proper solutions.
- Fri May 26, 2017 9:11 pm
- Forum: Development
- Topic: 1K hires: calculation game
- Replies: 33
- Views: 9597
Re: 1K hires: calculation game
I altered my initial idea, also due to a slower ZX81 than the ZX Spectrum. I had a routine that should end in app. 20 sec, but 1) it didn't 2) it costed too much memory. Now I made the routine to just bruteforce do all calculations and get interrupted by a timer after 20 sec. This made the program f...
- Thu May 25, 2017 9:53 pm
- Forum: Development
- Topic: 1K hires: calculation game
- Replies: 33
- Views: 9597
Re: 1K hires: calculation game
I am struggling to fit the display in 1K lowres version.
I think I am at the right track, but some alterations are still needed to fit 1K.
I think I am at the right track, but some alterations are still needed to fit 1K.
- Wed May 17, 2017 10:06 pm
- Forum: Welcome Area
- Topic: Hi ZX Community
- Replies: 14
- Views: 7777
Re: Hi ZX Community
Hello and welcome.
You can convert .P-files on a PC to WAV-files which you can play and load into real ZX81 with the cassettecable.
No tapedeck needed.
As for development... do it on a PC and load into real machine to see how it works out.
You can convert .P-files on a PC to WAV-files which you can play and load into real ZX81 with the cassettecable.
No tapedeck needed.
As for development... do it on a PC and load into real machine to see how it works out.