Not a game, but I'm quite excited to see it working, even if in an emulator: Screens Slideshowchernandezba wrote:Are there any games (appart from Dragons Lair) which uses ZXpand, to test it?
Search found 15 matches
- Sun Jul 26, 2015 5:53 am
- Forum: Emulators
- Topic: EO + ZXpand?
- Replies: 26
- Views: 26585
Re: EO + ZXpand?
- Fri Jul 24, 2015 3:42 am
- Forum: Emulators
- Topic: EO + ZXpand?
- Replies: 26
- Views: 26585
Re: EO + ZXpand?
Hi,
I was looking for ZXpand information to emulate it in the 81-libretro and arrived here.
Do you have plans on releasing the source code of your ZXpand emulation?
Thanks,
Andre
I was looking for ZXpand information to emulate it in the 81-libretro and arrived here.
Do you have plans on releasing the source code of your ZXpand emulation?
Thanks,
Andre
- Wed Jul 01, 2015 4:56 am
- Forum: Emulators
- Topic: EightyOne port to libretro
- Replies: 0
- Views: 2277
EightyOne port to libretro
Hi All, I've ported the Fuse emulator [1] to libretro earlier this year, and now I'm porting the EightyOne ZX81 emulator [2]. I'm having a strange problem and would appreciate some help. When RetroArch, the reference libretro front-end, loads a .P file into the emulator, I: 1. Load a snapshot of the...
- Sat Mar 02, 2013 9:33 pm
- Forum: Development
- Topic: Messing with SP in a ZX81 in SLOW mode
- Replies: 3
- Views: 2077
Re: Messing with SP in a ZX81 in SLOW mode
Hi Derek,
I'm using an alternative video interrupt that frees IY. This was tested with a sprite blit routine in a ZX81 emulator even before I started working on the VM and works just fine.
Thanks,
Andre
I'm using an alternative video interrupt that frees IY. This was tested with a sprite blit routine in a ZX81 emulator even before I started working on the VM and works just fine.
Thanks,
Andre
- Sat Mar 02, 2013 5:13 pm
- Forum: Development
- Topic: Messing with SP in a ZX81 in SLOW mode
- Replies: 3
- Views: 2077
Messing with SP in a ZX81 in SLOW mode
Hi, I'm developing a stack-based VM in Z80 machine code. The VM supports multiple coroutines (cooperative multi-threading) and each coroutine has its own operands stack. I'm trying to use the SP register to handle the operands stacks. When testing the VM using a Z80 emulator, things run just fine. W...