Brilliant mods!
USB power sounds ideal. Are the fuse and zener required for that to work?
Thanks!
Search found 261 matches
- Fri Dec 25, 2020 9:36 pm
- Forum: Hardware
- Topic: ZX81 mods: USB power, CVideo, 32K, MP3
- Replies: 7
- Views: 9232
- Tue Sep 29, 2020 8:27 pm
- Forum: Development
- Topic: "Extreme" 1k programs for ZX80 and ZX81: starter kit
- Replies: 15
- Views: 26523
Re: "Extreme" 1k programs for ZX80 and ZX81: starter kit
IOS emulator is cool! Happy to contribute our "Zonkey Kong" to it when we have it done (by end of Oct I think?)
- Mon Sep 28, 2020 7:07 pm
- Forum: Development
- Topic: What am I missing? - Calling RND from assembly.
- Replies: 17
- Views: 12682
Re: What am I missing? - Calling RND from assembly.
Thanks.. debugging the elevator. I've got variables for both elevator and player, so rather than do in either move routine, this runs and does a compare on both variables. The player rides up, but stops early. Not sure why yet. When we have this in the can, I want to try my hand at hirez Robotron.
- Sun Sep 27, 2020 10:03 pm
- Forum: Development
- Topic: What am I missing? - Calling RND from assembly.
- Replies: 17
- Views: 12682
Re: What am I missing? - Calling RND from assembly.
Thanks! That 1k Hi rez example is great - game premise is good too! Next thing I'd like to learn, if ya'll are willing to guide or example is how to do an object array. I'm assuming this is the best way to track multiple objects, and move them? In our Donkey Kong example (Zonkey Kong as we call it)....
- Sat Sep 26, 2020 9:57 pm
- Forum: WANTED
- Topic: Speccy in good cosmetic condition? (USA)
- Replies: 0
- Views: 9338
Speccy in good cosmetic condition? (USA)
I don't need it working, just would like a pretty one for the shelf. I dreamed of one as a kid, but they weren't sold here. Would like a nice looking one for the shelf - I'm in line for a NEXT in KS2!
TIA
TIA
- Sat Sep 26, 2020 9:54 pm
- Forum: Development
- Topic: What am I missing? - Calling RND from assembly.
- Replies: 17
- Views: 12682
Re: What am I missing? - Calling RND from assembly.
Thanks Will do... - Where's the "new games" topic? Managed to get things working by moving the code around a little and just using the LD A,R and masking bits. Not toooo bad. Will def. check out other examples as I'll need better methods at some point. The result of all this will be a reasonable int...
- Thu Sep 24, 2020 2:56 am
- Forum: Development
- Topic: What am I missing? - Calling RND from assembly.
- Replies: 17
- Views: 12682
Re: What am I missing? - Calling RND from assembly.
Thanks... still getting same value if I call it in near succession. If I call further apart in the code it work fine though. Hmm.
- Tue Sep 22, 2020 4:54 am
- Forum: Development
- Topic: What am I missing? - Calling RND from assembly.
- Replies: 17
- Views: 12682
What am I missing? - Calling RND from assembly.
So, I want to something very simple. I want a random int from 1-3 on the ZX-81 - In basic it might look like (RND *3)+1 - In Assembler, My understanding is would do this: - LD HL,$03 - CALL $0BED - LD A,L Then A would have my number in it. I've tried other methods like - or others using R: LD A,R LD...
- Mon Sep 21, 2020 4:41 am
- Forum: Development
- Topic: Convert a .jpg or .png whatever to a BW ZX image?
- Replies: 10
- Views: 10231
Re: Convert a .jpg or .png whatever to a BW ZX image?
Thanks, that helps..
Ultimately, I just want the hex codes that I can use to map onto the screen from assembly as an opening screen for a game we did for the zx-81. Just finishing up what we started 37 years ago, then will move on to some Spectrum Next programming
Ultimately, I just want the hex codes that I can use to map onto the screen from assembly as an opening screen for a game we did for the zx-81. Just finishing up what we started 37 years ago, then will move on to some Spectrum Next programming
- Fri Sep 18, 2020 12:04 am
- Forum: Development
- Topic: Convert a .jpg or .png whatever to a BW ZX image?
- Replies: 10
- Views: 10231
Convert a .jpg or .png whatever to a BW ZX image?
Hi,
I'm looking to create splash screen for a game me and a buddy did, and our art skills aren't great. Is there any sort of utility that will take a picture and turn it into a BW ZX compatible screen that we can grab the hex codes for?
Thanks!
I'm looking to create splash screen for a game me and a buddy did, and our art skills aren't great. Is there any sort of utility that will take a picture and turn it into a BW ZX compatible screen that we can grab the hex codes for?
Thanks!